Player Matchup

Merlin
Merlin
B-nasty1117
Merlin
Level 35
God Stats
12W - 12L
1,516 SR
Queue Stats
250W - 206L
1,401 Elo+
Party 1
Achilles
Achilles
Unvoiced_Requiem
Achilles
Level 5
God Stats
9W - 6L
1,377 SR
Queue Stats
10W - 6L
1,478 Elo+
Party 1
Rama
Rama
massmurderer77_
Rama
Level 29
God Stats
22W - 19L
1,474 SR
Queue Stats
157W - 134L
1,336 Elo+
Party 1
Team Averages
Level 23
1,455 SR
1,405 Elo+

VS

Team Averages
Level 49
1,433 SR
1,380 Elo+
Tyr
Tyr
Sheer Conquest
Tyr
Level 102
God Stats
3W - 2L
1,553 SR
Queue Stats
37W - 33L
1,434 Elo+
Party 2
Loki
Loki
TheLegend910
Loki
Level 25
God Stats
0W - 3L
1,432 SR
Queue Stats
32W - 22L
1,369 Elo+
Party 2
Hel
Hel
darkXconquest
Hel
Level 21
God Stats
0W - 3L
1,315 SR
Queue Stats
22W - 22L
1,337 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
5 / 6 / 9
10,178
783
8,433
10,203
3,814
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
4 / 7 / 9
10,092
776
7,236
11,006
4,455
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
9 / 7 / 5
10,765
828
10,050
12,653
4,000
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 5 / 9
10,116
778
7,981
14,138
10,980
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
10 / 6 / 6
11,571
890
8,538
10,784
3,587
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
4 / 7 / 11
10,253
789
9,626
10,758
3,164
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
46
18
Kills
20
20
Deaths
18
23
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Merlin
5
6
9
1.58
L
6
5
9
2.1
L
10
6
6
2.17
W
4
7
9
1.21
L
4
7
11
1.36
W
9
7
5
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,719
Damage
26,145
33,862
Taken
35,680
12,269
Mitigated
17,731
7,149
Healing
10,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
8,433
2,591
466
2,703
10,203
3,814
1,023
3,421
6,782
30,848
0
L
7,981
1,248
225
2,316
14,138
10,980
51
3,222
10,916
0
22,265
L
8,538
5,432
0
533
10,784
3,587
209
1,382
9,402
0
33,742
W
7,236
4,410
0
1,934
11,006
4,455
0
3,155
7,851
0
26,083
L
9,626
819
3,662
3,507
10,758
3,164
103
3,909
6,849
25,903
0
W
10,050
9,054
660
1,386
12,653
4,000
1,768
3,158
9,495
0
27,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,035
Gold Earned
31,940
100
Minions Killed
107
0
Camps Cleared
0
584,408
Distance Traveled
634,374
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,178
783
37
3
0
187,856
1
L
Tyr
10,116
778
18
1
0
242,488
1
L
Loki
11,571
890
48
4
0
201,994
1
W
Achilles
10,092
776
39
3
0
197,510
0
L
Hel
10,253
789
41
3
0
189,892
0
W
Rama
10,765
828
24
2
0
199,042
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role