Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 9
God Stats
3W - 2L
1,217 SR
Queue Stats
29W - 30L
1,524 Elo+
Solo
Chang'e
Chang'e
AntwanTheDon-
Chang'e
Level 101
God Stats
8W - 9L
1,311 SR
Queue Stats
234W - 247L
1,529 Elo+
Party 1
Neith
Neith
Mooncastles
Neith
Level 27
God Stats
14W - 14L
1,393 SR
Queue Stats
427W - 431L
1,303 Elo+
Party 1
Team Averages
Level 46
1,307 SR
1,452 Elo+

VS

Team Averages
Level 29
1,529 SR
1,431 Elo+
Bacchus
Bacchus
TectonicBrush86
Bacchus
Level 28
God Stats
2W - 2L
1,704 SR
Queue Stats
71W - 88L
1,528 Elo+
Party 2
Fenrir
Fenrir
The_Simp_
Fenrir
Level 13
God Stats
4W - 10L
1,191 SR
Queue Stats
224W - 272L
1,239 Elo+
Solo
Kukulkan
Kukulkan
Unbreakabldingo
Kukulkan
Level 46
God Stats
13W - 8L
1,692 SR
Queue Stats
61W - 69L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
2 / 5 / 5
8,313
639
4,403
8,770
2,681
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
12
5 / 2 / 5
9,235
710
10,993
9,788
3,903
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
5 / 2 / 5
9,251
712
6,772
7,613
2,438
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 5
7,955
612
5,069
9,153
8,656
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
The_Simp_
Fenrir
9
3 / 8 / 1
7,838
603
3,303
10,750
4,925
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
11
4 / 3 / 3
8,986
691
7,417
7,371
2,684
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
17
12
Kills
8
9
Deaths
12
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
5
5
0.9
W
Chang'e
5
2
5
3.75
W
5
2
5
3.75
L
1
1
5
3.5
L
Fenrir
The_Simp_
Fenrir
3
8
1
0.44
L
Kukulkan
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,168
Damage
15,789
26,171
Taken
27,274
9,022
Mitigated
16,265
9,767
Healing
2,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,403
2,182
0
242
8,770
2,681
78
2,970
5,800
0
21,239
W
Chang'e
10,993
839
2,156
5,011
9,788
3,903
66
5,128
4,660
39,756
0
W
6,772
2,591
0
2,358
7,613
2,438
839
4,479
3,134
0
26,173
L
5,069
149
217
1,246
9,153
8,656
0
3,840
5,313
13,477
0
L
Fenrir
The_Simp_
Fenrir
3,303
542
410
1,037
10,750
4,925
0
3,226
7,524
0
10,903
L
Kukulkan
7,417
442
0
0
7,371
2,684
0
3,963
3,408
38,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,799
Gold Earned
24,779
145
Minions Killed
116
0
Camps Cleared
0
672,279
Distance Traveled
670,366
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,313
639
30
2
0
239,438
1
W
Chang'e
9,235
710
63
5
0
215,075
0
W
Neith
9,251
712
52
4
0
217,766
0
L
Bacchus
7,955
612
14
1
0
261,110
2
L
Fenrir
7,838
603
18
1
0
202,987
0
L
Kukulkan
8,986
691
84
6
0
206,269
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role