Player Matchup

Olorun
Olorun
MuddyLion765942
Olorun
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 11L
1,500 Elo+
Party 2
Ra
Ra
TylerGOVIKINGS
Ra
Level 22
God Stats
1W - 3L
1,500 SR
Queue Stats
22W - 44L
1,168 Elo+
Solo
Cerberus
Cerberus
XYZDestroyer614
Cerberus
Level 18
God Stats
4W - 1L
1,349 SR
Queue Stats
116W - 120L
1,157 Elo+
Party 2
Team Averages
Level 20
1,450 SR
1,275 Elo+

VS

Team Averages
Level 10
1,218 SR
1,001 Elo+
Fenrir
Fenrir
DeadLotus1
Fenrir
Level 15
God Stats
5W - 26L
1,166 SR
Queue Stats
14W - 39L
997 Elo+
Party 1
Ravana
Ravana
DeathWater767
Ravana
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 55L
1,090 Elo+
Party 1
Hel
Hel
XxLil-NutsxX
Hel
Level 4
God Stats
0W - 12L
989 SR
Queue Stats
0W - 16L
917 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 15
9,213
768
7,720
6,516
1,385
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
12 / 8 / 6
10,262
855
11,086
13,245
4,044
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
11
5 / 1 / 10
9,264
772
5,343
9,400
7,246
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DeadLotus1
Fenrir
11
6 / 7 / 2
9,174
765
8,200
11,742
4,026
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 4 / 2
7,567
631
5,542
10,405
5,613
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
3 / 9 / 2
8,279
690
4,786
12,362
3,888
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
16
20
Kills
10
11
Deaths
20
31
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DeadLotus1
Fenrir
6
7
2
1
L
1
4
2
0.5
W
3
2
15
5.25
W
12
8
6
1.88
W
Cerberus
5
1
10
10
L
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,149
Damage
18,528
29,161
Taken
34,509
12,675
Mitigated
13,527
11,039
Healing
4,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DeadLotus1
Fenrir
8,200
2,452
0
485
11,742
4,026
824
7,908
3,834
0
18,779
L
5,542
874
0
619
10,405
5,613
207
7,055
3,350
0
17,851
W
7,720
3,872
60
2,639
6,516
1,385
1,079
777
5,739
22,899
0
W
11,086
3,011
1,713
4,998
13,245
4,044
777
1,948
11,297
30,833
0
W
Cerberus
5,343
207
0
1,629
9,400
7,246
989
2,061
7,339
14,519
0
L
4,786
933
1,362
1,598
12,362
3,888
261
9,250
3,112
15,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,739
Gold Earned
25,020
113
Minions Killed
70
0
Camps Cleared
0
475,761
Distance Traveled
552,314
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,174
765
22
2
0
183,356
1
L
Ravana
7,567
631
26
2
0
208,146
2
W
Olorun
9,213
768
39
3
0
157,342
1
W
Ra
10,262
855
52
4
0
149,450
0
W
Cerberus
9,264
772
22
2
0
168,969
3
L
Hel
8,279
690
22
2
0
160,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role