Player Matchup

King Arthur
King Arthur
Spartanec157
King Arthur
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,287 Elo+
Solo
Heimdallr
Heimdallr
SteelIdeal
Heimdallr
Level 18
God Stats
16W - 9L
1,828 SR
Queue Stats
76W - 99L
1,356 Elo+
Solo
Hel
Hel
gxthsxuljah
Hel
Level 13
God Stats
2W - 3L
1,578 SR
Queue Stats
7W - 8L
1,409 Elo+
Solo
Team Averages
Level 13
1,635 SR
1,350 Elo+

VS

Team Averages
Level 54
1,373 SR
1,442 Elo+
Skadi
Skadi
Albinosaur
Skadi
Level 29
God Stats
24W - 19L
1,530 SR
Queue Stats
43W - 34L
1,538 Elo+
Party 1
Zeus
Zeus
vivint
Zeus
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
788W - 786L
1,647 Elo+
Party 1
Ne Zha
Ne Zha
wewretr
Ne Zha
Level 8
God Stats
2W - 1L
1,088 SR
Queue Stats
6W - 7L
1,142 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Spartanec157
King Arthur
6
0 / 2 / 0
4,491
642
613
6,161
2,734
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Heimdallr
SteelIdeal
Heimdallr
7
1 / 7 / 1
5,100
729
1,613
7,343
2,518
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

5
0 / 4 / 2
4,902
700
875
3,514
1,099
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
9
2 / 0 / 8
6,225
889
3,958
2,959
779
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Zeus
vivint
Zeus
9
8 / 1 / 3
6,917
988
7,978
4,548
1,069
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
wewretr
Ne Zha
7
3 / 2 / 6
5,943
849
2,428
4,341
1,321
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
1
Kills
13
13
Deaths
3
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Skadi
2
0
8
6
L
King Arthur
Spartanec157
King Arthur
0
2
0
0
L
Heimdallr
SteelIdeal
Heimdallr
1
7
1
0.21
L
0
4
2
0.25
W
Zeus
vivint
Zeus
8
1
3
9.5
W
Ne Zha
wewretr
Ne Zha
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,101
Damage
14,364
17,018
Taken
11,848
6,351
Mitigated
3,169
1,208
Healing
4,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
3,958
2,251
0
857
2,959
779
1,506
183
2,776
0
17,428
L
King Arthur
Spartanec157
King Arthur
613
195
0
218
6,161
2,734
0
3,054
3,107
0
6,362
L
Heimdallr
SteelIdeal
Heimdallr
1,613
829
0
555
7,343
2,518
0
2,524
4,819
0
10,415
L
875
138
169
266
3,514
1,099
0
2,424
1,090
3,276
0
W
Zeus
vivint
Zeus
7,978
2,134
0
2,136
4,548
1,069
444
143
4,405
22,754
0
W
Ne Zha
wewretr
Ne Zha
2,428
679
0
1,193
4,341
1,321
463
597
3,744
0
8,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,493
Gold Earned
19,085
29
Minions Killed
69
0
Camps Cleared
0
252,195
Distance Traveled
330,340
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,225
889
27
4
0
99,011
1
L
King Arthur
4,491
642
11
2
0
103,919
0
L
Heimdallr
5,100
729
13
2
0
84,441
0
L
Hel
4,902
700
5
1
0
63,835
1
W
Zeus
6,917
988
27
4
0
105,693
1
W
Ne Zha
5,943
849
15
2
0
125,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role