Player Matchup

Achilles
Achilles
 
Achilles
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Earl Ragnar4708
Kukulkan
Level 29
God Stats
24W - 17L
1,615 SR
Queue Stats
81W - 66L
1,647 Elo+
Party 2
Hun Batz
Hun Batz
xPAWGSx
Hun Batz
Level 117
God Stats
1W - 0L
1,453 SR
Queue Stats
19W - 18L
1,483 Elo+
Party 2
Team Averages
Level 90
1,523 SR
1,543 Elo+

VS

Team Averages
Level 62
1,646 SR
1,522 Elo+
Janus
Janus
K4 Logic
Janus
Level 129
God Stats
1W - 1L
1,881 SR
Queue Stats
34W - 26L
1,706 Elo+
Party 1
Hera
Hera
asianonaswing
Hera
Level 29
God Stats
0W - 1L
1,533 SR
Queue Stats
21W - 23L
1,643 Elo+
Party 1
Merlin
Merlin
chill killa722
Merlin
Level 28
God Stats
0W - 2L
1,524 SR
Queue Stats
1W - 2L
1,217 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
7 / 3 / 13
11,283
752
11,718
16,185
17,073
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
14
9 / 1 / 5
11,288
753
9,433
8,342
3,127
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
xPAWGSx
Hun Batz
13
5 / 1 / 5
10,711
714
4,792
6,987
2,594
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
K4 Logic
Janus
13
3 / 3 / 1
10,430
695
12,488
9,955
2,775
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 8 / 1
9,000
600
3,592
11,415
3,426
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 10 / 1
8,626
575
4,007
9,414
3,248
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
21
Kills
5
5
Deaths
21
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
7
3
13
4.5
W
Kukulkan
9
1
5
11.5
L
Janus
K4 Logic
Janus
3
3
1
1.17
L
1
8
1
0.19
L
1
10
1
0.15
W
Hun Batz
xPAWGSx
Hun Batz
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,943
Damage
20,087
31,514
Taken
30,784
22,794
Mitigated
9,449
8,273
Healing
3,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
11,718
2,045
0
4,584
16,185
17,073
168
8,282
7,903
0
27,871
W
Kukulkan
9,433
628
0
2,502
8,342
3,127
793
6,988
1,354
49,741
0
L
Janus
K4 Logic
Janus
12,488
492
50
1,125
9,955
2,775
0
2,843
7,112
45,572
0
L
3,592
1,311
410
1,580
11,415
3,426
0
3,441
7,974
25,832
0
L
4,007
448
0
0
9,414
3,248
0
3,189
6,225
13,711
0
W
Hun Batz
xPAWGSx
Hun Batz
4,792
67
0
1,187
6,987
2,594
1,413
4,913
2,074
0
46,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,282
Gold Earned
28,056
200
Minions Killed
143
0
Camps Cleared
0
820,544
Distance Traveled
658,855
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,283
752
26
2
0
277,835
4
W
Kukulkan
11,288
753
101
7
0
259,366
3
L
Janus
10,430
695
80
5
0
268,933
3
L
Hera
9,000
600
38
3
0
207,813
2
L
Merlin
8,626
575
25
2
0
182,109
3
W
Hun Batz
10,711
714
73
5
0
283,343
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role