Player Matchup

Osiris
Osiris
A MoistSloth23
Osiris
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 38L
1,541 Elo+
Party 1
Serqet
Serqet
RareSurvivor912
Serqet
Level 93
God Stats
1W - 4L
1,392 SR
Queue Stats
41W - 41L
1,518 Elo+
Party 1
Sol
Sol
USMC B00T
Sol
Level 74
God Stats
5W - 3L
1,733 SR
Queue Stats
51W - 45L
1,546 Elo+
Party 1
Team Averages
Level 83
1,542 SR
1,535 Elo+

VS

Team Averages
Level 36
1,599 SR
1,585 Elo+
Anhur
Anhur
CityRhythm
Anhur
Level 14
God Stats
1W - 0L
1,701 SR
Queue Stats
5W - 2L
1,771 Elo+
Solo
Chaac
Chaac
LimitableLake4
Chaac
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 54L
1,530 Elo+
Solo
Raijin
Raijin
zoozoo130
Raijin
Level 68
God Stats
5W - 5L
1,596 SR
Queue Stats
145W - 155L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 2
9,837
656
8,727
14,274
12,014
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 6 / 2
8,744
583
6,261
10,807
2,494
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 6 / 3
9,598
640
10,513
11,671
3,033
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
14
9 / 2 / 6
11,849
790
13,384
10,911
3,568
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
2 / 1 / 12
10,417
694
5,495
14,582
13,845
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
zoozoo130
Raijin
13
6 / 2 / 7
11,047
736
10,298
7,956
2,846
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
5
Kills
17
17
Deaths
5
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
3
5
2
0.8
W
Anhur
9
2
6
6
W
2
1
12
8
L
1
6
2
0.33
L
1
6
3
0.42
W
Raijin
zoozoo130
Raijin
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,501
Damage
29,177
36,752
Taken
33,449
17,541
Mitigated
20,259
7,470
Healing
12,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,727
3,295
0
1,989
14,274
12,014
0
5,700
8,574
0
31,713
W
Anhur
13,384
7,695
0
3,931
10,911
3,568
1,863
3,622
6,581
0
59,540
W
5,495
1,455
0
5,429
14,582
13,845
0
4,470
9,962
0
17,336
L
6,261
1,909
0
2,487
10,807
2,494
0
1,123
9,684
0
19,356
L
10,513
1,607
0
2,994
11,671
3,033
0
3,525
8,146
42,257
0
W
Raijin
zoozoo130
Raijin
10,298
549
1,010
2,150
7,956
2,846
492
2,470
5,486
40,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,179
Gold Earned
33,313
146
Minions Killed
171
0
Camps Cleared
0
836,197
Distance Traveled
833,400
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,837
656
43
3
0
255,920
3
W
Anhur
11,849
790
76
5
0
260,388
2
W
Chaac
10,417
694
21
1
0
294,777
6
L
Serqet
8,744
583
26
2
0
323,623
0
L
Sol
9,598
640
77
5
0
256,654
4
W
Raijin
11,047
736
74
5
0
278,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role