Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 6
God Stats
1W - 3L
1,206 SR
Queue Stats
14W - 14L
1,025 Elo+
Solo
Artemis
Artemis
ASAP-Jammy
Artemis
Level 8
God Stats
1W - 2L
1,745 SR
Queue Stats
238W - 263L
1,265 Elo+
Solo
Awilix
Awilix
KingKiller314
Awilix
Level 23
God Stats
22W - 12L
1,187 SR
Queue Stats
149W - 145L
1,358 Elo+
Solo
Hel
Hel
MzSevynSlimez
Hel
Level 27
God Stats
0W - 3L
1,239 SR
Queue Stats
59W - 68L
1,372 Elo+
Solo
Cerberus
Cerberus
lll Elijah llll
Cerberus
Level 7
God Stats
0W - 2L
1,301 SR
Queue Stats
22W - 26L
1,300 Elo+
Solo
Team Averages
Level 14
1,336 SR
1,264 Elo+

VS

Team Averages
Level 14
1,606 SR
1,274 Elo+
Scylla
Scylla
Anshin_minus
Scylla
Level 10
God Stats
2W - 1L
1,623 SR
Queue Stats
47W - 72L
1,296 Elo+
Party 1
Loki
Loki
AtonoMaturi_ss
Loki
Level 18
God Stats
1W - 1L
1,586 SR
Queue Stats
45W - 77L
1,419 Elo+
Party 1
Chaac
Chaac
ColtTheRooster
Chaac
Level 17
God Stats
6W - 2L
1,709 SR
Queue Stats
32W - 41L
1,234 Elo+
Solo
Medusa
Medusa
Wolfsbane1213
Medusa
Level 11
God Stats
3W - 2L
1,404 SR
Queue Stats
28W - 41L
1,221 Elo+
Party 1
Yemoja
Yemoja
ragna-seris
Yemoja
Level 14
God Stats
1W - 2L
1,708 SR
Queue Stats
19W - 36L
1,200 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
2 / 5 / 1
6,238
480
1,317
6,894
2,054
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Artemis
ASAP-Jammy
Artemis
10
2 / 3 / 1
6,105
470
4,057
7,069
2,252
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
5 / 2 / 1
7,049
542
10,440
11,039
4,132
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 2 / 0
6,074
467
2,815
4,665
2,250
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
8
0 / 2 / 0
5,043
388
1,356
7,293
4,001
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
1 / 2 / 2
6,691
515
5,169
4,123
1,162
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
1 / 3 / 1
5,894
453
2,534
5,883
1,326
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
7 / 1 / 0
8,112
624
10,554
12,479
9,620
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
1 / 5 / 1
5,896
454
3,155
5,852
1,574
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
11
2 / 1 / 1
7,197
554
2,338
5,767
2,527
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
17
10
Kills
12
14
Deaths
12
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
5
1
0.5
L
Artemis
ASAP-Jammy
Artemis
2
3
1
0.83
W
Scylla
1
2
2
1
W
1
3
1
0.5
W
7
1
0
7
L
5
2
1
2.75
L
1
2
0
0.5
W
1
5
1
0.3
L
Cerberus
0
2
0
0
W
Yemoja
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,985
Damage
23,750
36,960
Taken
34,104
14,689
Mitigated
16,209
8,733
Healing
11,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,317
272
0
1,104
6,894
2,054
0
480
6,414
0
24,881
L
Artemis
ASAP-Jammy
Artemis
4,057
2,526
0
1,174
7,069
2,252
0
1,647
5,422
0
24,547
W
Scylla
5,169
512
0
558
4,123
1,162
89
213
3,910
30,102
0
W
2,534
1,511
0
0
5,883
1,326
40
385
5,433
0
24,072
W
10,554
3,059
0
8,096
12,479
9,620
1,071
3,373
8,971
0
45,667
L
10,440
5,476
0
1,286
11,039
4,132
543
1,865
9,174
0
36,100
L
2,815
972
2,810
1,621
4,665
2,250
693
266
4,399
21,686
0
W
3,155
1,784
0
0
5,852
1,574
374
0
5,852
0
24,029
L
Cerberus
1,356
319
0
738
7,293
4,001
293
3,249
4,044
13,325
0
W
Yemoja
2,338
348
739
1,711
5,767
2,527
529
0
5,767
24,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,509
Gold Earned
33,790
215
Minions Killed
252
0
Camps Cleared
0
1,088,813
Distance Traveled
1,217,505
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,238
480
45
3
0
239,793
0
L
Artemis
6,105
470
35
3
0
198,454
3
W
Scylla
6,691
515
58
4
0
253,304
4
W
Loki
5,894
453
43
3
0
265,770
2
W
Chaac
8,112
624
69
5
0
247,335
0
L
Awilix
7,049
542
68
5
0
255,968
0
L
Hel
6,074
467
38
3
0
183,463
0
W
Medusa
5,896
454
45
3
0
219,200
0
L
Cerberus
5,043
388
29
2
0
211,135
0
W
Yemoja
7,197
554
37
3
0
231,896
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role