Player Matchup

Chaac
Chaac
Bronze III
Lu2na
Chaac
Bronze III
Level 32
God Stats
11W - 4L
1,742 SR
Queue Stats
147W - 111L
1,256 MMR
Party 1
Ra
Ra
Bronze III
TonikCz
Ra
Bronze III
Level 60
God Stats
1W - 1L
1,817 SR
Queue Stats
157W - 125L
924 MMR
Party 1
Odin
Odin
Bronze III
zivii317
Odin
Bronze III
Level 61
God Stats
6W - 4L
1,605 SR
Queue Stats
147W - 113L
924 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 51
1,721 SR
1,035 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 78
1,690 SR
1,013 MMR
Medusa
Medusa
Bronze II
Artheroz
Medusa
Bronze II
Level 62
God Stats
4W - 0L
1,819 SR
Queue Stats
6W - 6L
954 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze III
AsuraFateburn
Kumbhakarna
Bronze III
Level 47
God Stats
2W - 5L
1,787 SR
Queue Stats
97W - 130L
971 MMR
Solo
Zeus
Zeus
Silver II
diimmoooooooon
Zeus
Silver II
Level 124
God Stats
24W - 13L
1,463 SR
Queue Stats
311W - 278L
1,114 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Lu2na
Chaac
15
3 / 3 / 5
14,167
590
14,959
21,024
24,074
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
3 / 6 / 5
15,103
629
15,300
16,140
6,056
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Odin
14
2 / 6 / 6
14,063
586
5,219
20,842
12,975
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
He BoAnubisSkadiNoxSobek

VS

Bans
AresAnhurCupidHou YiIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Artheroz
Medusa
16
6 / 4 / 9
15,704
654
18,320
19,472
8,521
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kumbhakarna
AsuraFateburn
Kumbhakarna
14
3 / 2 / 11
15,093
629
7,684
24,559
31,748
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
6 / 2 / 7
15,323
638
24,078
11,567
4,968
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
42
8
Kills
15
15
Deaths
8
16
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Medusa
Artheroz
Medusa
6
4
9
2.63
W
Kumbhakarna
AsuraFateburn
Kumbhakarna
3
2
11
4.25
L
Chaac
Lu2na
Chaac
3
3
5
1.83
L
3
6
5
0.92
W
6
2
7
4.75
L
Odin
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,478
Damage
50,082
58,006
Taken
55,598
43,105
Mitigated
45,237
22,653
Healing
11,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Artheroz
Medusa
18,320
10,647
0
4,447
19,472
8,521
3,329
6,999
12,473
0
106,253
W
Kumbhakarna
AsuraFateburn
Kumbhakarna
7,684
606
1,190
3,706
24,559
31,748
256
6,669
17,890
31,047
0
L
Chaac
Lu2na
Chaac
14,959
2,667
0
9,324
21,024
24,074
522
7,909
13,115
1,662
54,052
L
15,300
1,259
4,205
6,301
16,140
6,056
741
10,761
5,379
93,536
0
W
24,078
363
0
1,887
11,567
4,968
563
3,999
7,568
112,468
0
L
Odin
5,219
182
729
2,094
20,842
12,975
585
13,098
7,744
964
24,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,333
Gold Earned
46,120
271
Minions Killed
316
0
Camps Cleared
0
1,312,935
Distance Traveled
1,270,747
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
15,704
654
123
5
0
454,619
6
W
Kumbhakarna
15,093
629
43
2
0
430,731
3
L
Chaac
14,167
590
77
3
0
473,783
6
L
Ra
15,103
629
153
6
0
388,556
7
W
Zeus
15,323
638
150
6
0
385,397
0
L
Odin
14,063
586
41
2
0
450,596
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role