Player Matchup

Fenrir
Fenrir
Fake_Issa_
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 1
Yemoja
Yemoja
Jarris23
Yemoja
Level 22
God Stats
2W - 3L
1,404 SR
Queue Stats
9W - 14L
1,435 Elo+
Solo
Loki
Loki
kentokawasaki55
Loki
Level 22
God Stats
2W - 2L
1,648 SR
Queue Stats
2W - 2L
1,789 Elo+
Solo
Merlin
Merlin
quarter_four
Merlin
Level 27
God Stats
34W - 26L
1,640 SR
Queue Stats
123W - 117L
1,565 Elo+
Solo
Bastet
Bastet
ultrahulk1212
Bastet
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 1
Team Averages
Level 16
1,538 SR
1,558 Elo+

VS

Team Averages
Level 24
1,504 SR
1,560 Elo+
Neith
Neith
 
Neith
Level 21
God Stats
20W - 15L
1,366 SR
Queue Stats
20W - 20L
1,512 Elo+
Solo
Nu Wa
Nu Wa
Ammyt8080
Nu Wa
Level 16
God Stats
8W - 6L
1,576 SR
Queue Stats
55W - 56L
1,483 Elo+
Solo
Achilles
Achilles
FreshPapiGaming
Achilles
Level 29
God Stats
4W - 1L
1,500 SR
Queue Stats
19W - 14L
1,731 Elo+
Solo
Hera
Hera
Nica-Chica10
Hera
Level 24
God Stats
45W - 33L
1,576 SR
Queue Stats
113W - 111L
1,509 Elo+
Solo
Artemis
Artemis
SGN SpLaSh
Artemis
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
47W - 57L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Fake_Issa_
Fenrir
15
0 / 14 / 3
8,811
881
3,393
24,662
12,426
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

Yemoja
Jarris23
Yemoja
15
2 / 5 / 2
9,949
995
6,933
13,438
6,948
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
2 / 4 / 1
9,470
947
4,892
12,342
3,046
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
14
0 / 5 / 1
8,596
860
10,560
15,593
4,442
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
0 / 17 / 3
8,607
861
4,026
21,764
6,976
Team 1 Tickets

0

VS

Team 2 Tickets

344

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
0 / 1 / 19
9,899
990
6,348
5,295
2,121
Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
Ammyt8080
Nu Wa
19
12 / 1 / 23
12,482
1,248
20,324
8,129
3,048
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
19
12 / 0 / 20
11,279
1,128
18,459
10,785
5,648
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

18
11 / 1 / 17
12,145
1,215
19,603
5,542
2,257
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
SGN SpLaSh
Artemis
17
10 / 1 / 10
10,791
1,079
15,956
5,906
2,561
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
134
4
Kills
45
45
Deaths
4
10
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
1
19
9.5
W
Nu Wa
Ammyt8080
Nu Wa
12
1
23
23.5
L
Fenrir
Fake_Issa_
Fenrir
0
14
3
0.11
W
Achilles
12
0
20
22
L
Yemoja
Jarris23
Yemoja
2
5
2
0.6
W
11
1
17
19.5
W
Artemis
SGN SpLaSh
Artemis
10
1
10
15
L
2
4
1
0.63
L
Merlin
0
5
1
0.1
L
0
17
3
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,804
Damage
80,690
87,799
Taken
35,657
33,838
Mitigated
15,635
3,519
Healing
7,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,348
3,520
0
1,068
5,295
2,121
0
2,525
2,770
0
16,042
W
Nu Wa
Ammyt8080
Nu Wa
20,324
6,287
0
350
8,129
3,048
0
3,962
4,167
34,573
0
L
Fenrir
Fake_Issa_
Fenrir
3,393
1,406
0
1,878
24,662
12,426
0
10,598
14,064
0
18,801
W
Achilles
18,459
7,882
0
3,750
10,785
5,648
0
4,041
6,744
0
22,490
L
Yemoja
Jarris23
Yemoja
6,933
1,029
1,249
273
13,438
6,948
0
4,500
8,938
26,493
0
W
19,603
4,622
110
1,699
5,542
2,257
0
3,215
2,327
52,939
0
W
Artemis
SGN SpLaSh
Artemis
15,956
10,998
0
496
5,906
2,561
0
3,750
2,156
0
31,553
L
4,892
1,708
0
119
12,342
3,046
0
6,669
5,673
0
26,975
L
Merlin
10,560
556
0
0
15,593
4,442
0
6,008
9,585
33,852
0
L
4,026
906
0
0
21,764
6,976
0
12,152
9,612
0
17,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,433
Gold Earned
56,596
148
Minions Killed
195
1
Camps Cleared
8
800,023
Distance Traveled
904,085
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,899
990
29
3
0
178,291
0
W
Nu Wa
12,482
1,248
28
3
2
168,910
1
L
Fenrir
8,811
881
20
2
0
162,252
2
W
Achilles
11,279
1,128
8
1
1
217,014
3
L
Yemoja
9,949
995
32
3
1
115,711
0
W
Hera
12,145
1,215
95
10
2
181,450
0
W
Artemis
10,791
1,079
35
4
3
158,420
0
L
Loki
9,470
947
46
5
0
176,536
0
L
Merlin
8,596
860
32
3
0
184,567
0
L
Bastet
8,607
861
18
2
0
160,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role