Player Matchup

Cerberus
Cerberus
I_Changed2
Cerberus
Level 104
God Stats
2W - 2L
1,639 SR
Queue Stats
85W - 112L
1,434 Elo+
Party 2
Izanami
Izanami
Microwave_Papi
Izanami
Level 85
God Stats
9W - 3L
1,500 SR
Queue Stats
98W - 102L
1,438 Elo+
Party 2
Hun Batz
Hun Batz
Spihff
Hun Batz
Level 26
God Stats
1W - 3L
1,481 SR
Queue Stats
18W - 18L
1,545 Elo+
Party 2
Achilles
Achilles
TuskActlV
Achilles
Level 109
God Stats
0W - 4L
1,250 SR
Queue Stats
117W - 126L
1,424 Elo+
Party 2
Ra
Ra
YOUNG_S1MBA_24
Ra
Level 89
God Stats
2W - 2L
1,715 SR
Queue Stats
53W - 69L
1,479 Elo+
Party 2
Team Averages
Level 83
1,517 SR
1,464 Elo+

VS

Team Averages
Level 78
1,561 SR
1,477 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
Daydz
Scylla
Level 41
God Stats
3W - 3L
1,615 SR
Queue Stats
118W - 115L
1,508 Elo+
Party 1
Heimdallr
Heimdallr
SubZeroNebula
Heimdallr
Level 19
God Stats
3W - 3L
1,500 SR
Queue Stats
59W - 39L
1,319 Elo+
Party 3
Amaterasu
Amaterasu
TheCrunkMan420
Amaterasu
Level 148
God Stats
2W - 1L
1,765 SR
Queue Stats
218W - 194L
1,607 Elo+
Party 1
Set
Set
Whiskeytore
Set
Level 46
God Stats
3W - 6L
1,426 SR
Queue Stats
10W - 17L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
I_Changed2
Cerberus
5
1 / 0 / 0
3,440
688
1,406
2,843
909
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shoes

Shoes

+6%
Movement Speed

4
0 / 3 / 1
2,956
591
920
2,427
466
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hun Batz
Spihff
Hun Batz
4
0 / 1 / 0
3,269
654
825
2,508
514
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
TuskActlV
Achilles
1
0 / 0 / 0
951
190
0
0
0
6
1 / 1 / 0
3,589
718
949
1,417
438
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
5
1 / 0 / 2
3,743
749
1,102
2,416
733
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Scylla
Daydz
Scylla
6
2 / 0 / 0
3,606
721
1,025
1,740
348
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
SubZeroNebula
Heimdallr
5
2 / 1 / 0
3,435
687
1,946
1,849
394
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Amaterasu
TheCrunkMan420
Amaterasu
5
0 / 0 / 2
3,250
650
721
1,710
827
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

5
0 / 1 / 1
3,325
665
295
2,504
791
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
10
2
Kills
5
5
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
1
0
2
2
W
Scylla
Daydz
Scylla
2
0
0
2
L
Cerberus
I_Changed2
Cerberus
1
0
0
1
L
0
3
1
0.17
L
Hun Batz
Spihff
Hun Batz
0
1
0
0
W
Heimdallr
SubZeroNebula
Heimdallr
2
1
0
2
W
Amaterasu
TheCrunkMan420
Amaterasu
0
0
2
1
L
Achilles
TuskActlV
Achilles
0
0
0
0
W
0
1
1
0.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,100
Damage
5,089
9,195
Taken
10,219
2,327
Mitigated
3,093
2,634
Healing
4,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
1,102
391
0
582
2,416
733
0
537
1,879
8,288
0
W
Scylla
Daydz
Scylla
1,025
85
147
591
1,740
348
232
173
1,567
11,360
0
L
Cerberus
I_Changed2
Cerberus
1,406
190
111
1,264
2,843
909
0
413
2,430
9,742
0
L
920
835
0
0
2,427
466
0
689
1,738
0
7,786
L
Hun Batz
Spihff
Hun Batz
825
340
0
747
2,508
514
0
289
2,219
0
11,726
W
Heimdallr
SubZeroNebula
Heimdallr
1,946
1,036
0
740
1,849
394
0
869
980
0
11,872
W
Amaterasu
TheCrunkMan420
Amaterasu
721
510
0
714
1,710
827
156
89
1,621
0
8,631
L
Achilles
TuskActlV
Achilles
0
0
0
0
0
0
0
0
0
0
0
W
295
150
0
1,306
2,504
791
0
687
1,817
0
11,359
L
949
117
0
512
1,417
438
361
736
681
15,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,205
Gold Earned
17,359
83
Minions Killed
92
0
Camps Cleared
0
336,213
Distance Traveled
458,812
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
3,743
749
10
2
0
102,299
1
W
Scylla
3,606
721
20
4
0
85,716
0
L
Cerberus
3,440
688
15
3
0
82,193
0
L
Izanami
2,956
591
15
3
0
79,093
0
L
Hun Batz
3,269
654
30
6
0
90,998
1
W
Heimdallr
3,435
687
26
5
0
89,091
0
W
Amaterasu
3,250
650
8
2
0
95,432
3
L
Achilles
951
190
0
0
0
0
0
W
Set
3,325
665
28
6
0
86,274
0
L
Ra
3,589
718
23
5
0
83,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role