Player Matchup

Ah Puch
Ah Puch
IXMr MonkXI
Ah Puch
Level 57
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 72L
1,550 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Irish Demise
Ah Muzen Cab
Level 134
God Stats
38W - 27L
1,677 SR
Queue Stats
408W - 433L
1,443 Elo+
Party 2
Fenrir
Fenrir
llxCREEDxll
Fenrir
Level 64
God Stats
1W - 3L
1,377 SR
Queue Stats
29W - 35L
1,403 Elo+
Party 2
Team Averages
Level 85
1,518 SR
1,465 Elo+

VS

Team Averages
Level 74
1,477 SR
1,477 Elo+
Loki
Loki
kujofreeces420
Loki
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 50L
1,450 Elo+
Party 1
Hel
Hel
smokeindaair420
Hel
Level 69
God Stats
3W - 2L
1,483 SR
Queue Stats
53W - 50L
1,468 Elo+
Party 1
Bellona
Bellona
wavyysenpaii
Bellona
Level 63
God Stats
6W - 7L
1,447 SR
Queue Stats
49W - 45L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
IXMr MonkXI
Ah Puch
15
4 / 11 / 5
14,696
612
18,297
24,179
7,424
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Irish Demise
Ah Muzen Cab
16
4 / 11 / 4
14,850
619
19,863
23,127
8,683
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
13
3 / 11 / 3
13,821
576
13,861
22,485
8,524
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
19 / 0 / 9
17,817
742
21,768
21,669
10,482
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
2 / 8 / 15
14,663
611
9,234
20,568
13,659
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bellona
wavyysenpaii
Bellona
17
12 / 3 / 18
17,219
717
27,010
26,605
34,188
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
75
11
Kills
33
33
Deaths
11
12
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
IXMr MonkXI
Ah Puch
4
11
5
0.59
L
Ah Muzen Cab
Irish Demise
Ah Muzen Cab
4
11
4
0.55
W
19
0
9
23.5
L
Fenrir
3
11
3
0.41
W
2
8
15
1.19
W
Bellona
wavyysenpaii
Bellona
12
3
18
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,021
Damage
58,012
69,791
Taken
68,842
24,631
Mitigated
58,329
15,110
Healing
33,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
IXMr MonkXI
Ah Puch
18,297
996
549
6,505
24,179
7,424
0
3,094
21,085
65,476
0
L
Ah Muzen Cab
Irish Demise
Ah Muzen Cab
19,863
8,668
111
5,721
23,127
8,683
0
2,597
20,530
0
82,231
W
21,768
9,437
934
8,429
21,669
10,482
0
6,906
14,763
0
74,104
L
Fenrir
13,861
4,168
0
2,224
22,485
8,524
0
4,095
18,390
0
48,043
W
9,234
1,173
7,748
7,563
20,568
13,659
240
6,023
14,545
55,795
0
W
Bellona
wavyysenpaii
Bellona
27,010
6,907
0
8,664
26,605
34,188
585
5,590
21,015
784
86,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,367
Gold Earned
49,699
260
Minions Killed
303
0
Camps Cleared
0
1,129,261
Distance Traveled
1,358,733
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
14,696
612
75
3
0
377,511
4
L
Ah Muzen Cab
14,850
619
129
5
0
378,362
1
W
Loki
17,817
742
99
4
0
471,107
5
L
Fenrir
13,821
576
56
2
0
373,388
3
W
Hel
14,663
611
103
4
0
396,474
0
W
Bellona
17,219
717
101
4
0
491,152
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role