Player Matchup

Xbalanque
Xbalanque
CounterSloth
Xbalanque
Level 25
God Stats
0W - 2L
1,564 SR
Queue Stats
3W - 10L
1,250 Elo+
Party 1
Chaac
Chaac
CrossChris91
Chaac
Level 4
God Stats
8W - 6L
1,791 SR
Queue Stats
8W - 6L
1,500 Elo+
Party 1
Chang'e
Chang'e
TTV Jeopardi
Chang'e
Level 87
God Stats
2W - 1L
1,820 SR
Queue Stats
18W - 24L
1,359 Elo+
Party 1
Team Averages
Level 39
1,725 SR
1,370 Elo+

VS

Team Averages
Level 18
1,519 SR
1,439 Elo+
Zeus
Zeus
I-CARSON-l
Zeus
Level 18
God Stats
3W - 2L
1,470 SR
Queue Stats
24W - 17L
1,385 Elo+
Solo
Cerberus
Cerberus
JuicyWetNoodle
Cerberus
Level 28
God Stats
12W - 4L
1,587 SR
Queue Stats
244W - 237L
1,433 Elo+
Party 2
Fenrir
Fenrir
Stimulate eXe
Fenrir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 29L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
CounterSloth
Xbalanque
11
6 / 8 / 4
10,681
628
8,385
15,565
4,742
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 6 / 9
9,192
541
4,987
17,324
6,880
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
TTV Jeopardi
Chang'e
11
4 / 5 / 6
10,702
630
13,427
14,590
5,204
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
15 / 2 / 4
13,794
811
24,446
12,430
4,410
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
13
4 / 2 / 13
11,340
667
9,391
13,373
8,015
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
0 / 6 / 11
9,759
574
3,627
9,760
3,664
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
47
10
Kills
19
19
Deaths
10
19
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
CounterSloth
Xbalanque
6
8
4
1
L
0
6
9
0.75
W
15
2
4
8.5
W
Cerberus
4
2
13
5.25
W
0
6
11
0.92
L
Chang'e
TTV Jeopardi
Chang'e
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,799
Damage
37,464
47,479
Taken
35,563
16,826
Mitigated
16,089
18,819
Healing
10,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
CounterSloth
Xbalanque
8,385
4,009
617
1,506
15,565
4,742
270
11,210
4,355
0
30,566
L
4,987
433
322
3,251
17,324
6,880
0
13,894
3,430
0
17,433
W
24,446
2,421
0
4,972
12,430
4,410
1,167
4,389
8,041
92,076
0
W
Cerberus
9,391
65
686
3,557
13,373
8,015
1,102
6,140
7,233
28,386
0
W
3,627
1,189
529
950
9,760
3,664
0
3,252
6,508
0
15,197
L
Chang'e
TTV Jeopardi
Chang'e
13,427
949
6,960
6,163
14,590
5,204
204
8,757
5,833
45,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,575
Gold Earned
34,893
135
Minions Killed
203
0
Camps Cleared
0
861,789
Distance Traveled
841,043
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
10,681
628
42
2
0
257,361
0
L
Chaac
9,192
541
36
2
0
307,440
0
W
Zeus
13,794
811
131
8
0
248,894
0
W
Cerberus
11,340
667
56
3
0
303,160
2
W
Fenrir
9,759
574
16
1
0
288,989
2
L
Chang'e
10,702
630
57
3
0
296,988
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role