Player Matchup

Anhur
Anhur
Lancescape
Anhur
Level 13
God Stats
3W - 3L
1,228 SR
Queue Stats
8W - 12L
1,151 Elo+
Party 2
Ymir
Ymir
Paper52k
Ymir
Level 16
God Stats
2W - 2L
1,477 SR
Queue Stats
2W - 5L
1,094 Elo+
Party 2
Kukulkan
Kukulkan
jacktherippermm
Kukulkan
Level 7
God Stats
7W - 2L
1,500 SR
Queue Stats
7W - 5L
1,109 Elo+
Party 2
Team Averages
Level 12
1,402 SR
1,118 Elo+

VS

Team Averages
Level 15
1,360 SR
1,216 Elo+
Hel
Hel
FizzyCrab12
Hel
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,592 Elo+
Party 1
Osiris
Osiris
Jupiter Mission
Osiris
Level 29
God Stats
0W - 1L
1,289 SR
Queue Stats
10W - 22L
1,074 Elo+
Party 1
Fenrir
Fenrir
Vbbnoord
Fenrir
Level 11
God Stats
4W - 9L
1,291 SR
Queue Stats
54W - 58L
983 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
15
16 / 2 / 5
12,972
811
16,946
10,526
3,991
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Boots

Boots

+6%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ymir
12
3 / 2 / 16
10,735
671
3,558
9,869
7,539
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
12
3 / 0 / 10
10,516
657
6,178
2,787
1,060
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 3
8,947
559
1,049
8,267
2,724
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 8 / 1
10,641
665
7,106
15,170
19,159
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Fenrir
Vbbnoord
Fenrir
8
1 / 7 / 0
8,526
533
3,520
13,834
4,394
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
7
22
Kills
3
4
Deaths
22
31
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
7
3
0.21
L
2
8
1
0.31
W
Anhur
16
2
5
9.25
W
Ymir
3
2
16
5.5
L
Fenrir
Vbbnoord
Fenrir
1
7
0
0.14
W
Kukulkan
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,682
Damage
11,675
23,182
Taken
37,271
12,590
Mitigated
26,277
7,250
Healing
2,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,049
523
0
0
8,267
2,724
94
2,099
6,168
6,720
0
L
7,106
2,075
0
1,258
15,170
19,159
491
5,131
10,039
0
38,363
W
Anhur
16,946
7,590
0
4,559
10,526
3,991
2,418
1,119
9,407
0
63,519
W
Ymir
3,558
868
524
1,740
9,869
7,539
140
928
8,941
14,602
0
L
Fenrir
Vbbnoord
Fenrir
3,520
788
0
1,590
13,834
4,394
0
2,510
11,324
0
22,562
W
Kukulkan
6,178
781
0
427
2,787
1,060
52
16
2,771
31,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,223
Gold Earned
28,114
142
Minions Killed
106
0
Camps Cleared
0
803,412
Distance Traveled
702,779
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,947
559
13
1
0
204,426
0
L
Osiris
10,641
665
62
4
0
210,553
4
W
Anhur
12,972
811
78
5
0
220,622
0
W
Ymir
10,735
671
18
1
0
282,410
5
L
Fenrir
8,526
533
31
2
0
287,800
2
W
Kukulkan
10,516
657
46
3
0
300,380
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role