Player Matchup

Merlin
Merlin
AbsolTCG
Merlin
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 21L
1,507 Elo+
Party 2
Jing Wei
Jing Wei
CM Kronx
Jing Wei
Level 49
God Stats
0W - 3L
1,580 SR
Queue Stats
48W - 40L
1,528 Elo+
Solo
Chaac
Chaac
baconsquirrel70
Chaac
Level 87
God Stats
0W - 2L
1,518 SR
Queue Stats
35W - 39L
1,495 Elo+
Party 2
Team Averages
Level 81
1,533 SR
1,510 Elo+

VS

Team Averages
Level 80
1,575 SR
1,489 Elo+
Bacchus
Bacchus
ANGRY RPD
Bacchus
Level 101
God Stats
4W - 2L
1,645 SR
Queue Stats
84W - 82L
1,374 Elo+
Party 1
Chaac
Chaac
Amelius Arnate
Chaac
Level 103
God Stats
7W - 3L
1,663 SR
Queue Stats
204W - 190L
1,567 Elo+
Party 1
Freya
Freya
xXZachXStudioXx
Freya
Level 35
God Stats
13W - 26L
1,418 SR
Queue Stats
86W - 95L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AbsolTCG
Merlin
12
1 / 5 / 1
9,973
587
12,624
9,173
3,397
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jing Wei
CM Kronx
Jing Wei
10
0 / 4 / 2
9,109
536
5,633
11,782
4,131
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

10
1 / 4 / 1
9,638
567
7,578
17,663
12,954
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ANGRY RPD
Bacchus
13
6 / 0 / 5
11,977
705
7,725
12,335
14,651
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

12
3 / 2 / 9
10,821
637
13,620
15,167
17,637
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
4 / 0 / 4
11,004
647
11,350
15,473
5,599
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
2
Kills
13
13
Deaths
2
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bacchus
ANGRY RPD
Bacchus
6
0
5
8.5
L
Merlin
AbsolTCG
Merlin
1
5
1
0.3
W
3
2
9
3.75
L
Jing Wei
CM Kronx
Jing Wei
0
4
2
0.25
L
1
4
1
0.38
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,835
Damage
32,695
38,618
Taken
42,975
20,482
Mitigated
37,887
9,532
Healing
18,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
ANGRY RPD
Bacchus
7,725
765
0
1,382
12,335
14,651
58
2,856
9,479
22,038
0
L
Merlin
AbsolTCG
Merlin
12,624
1,012
0
1,065
9,173
3,397
0
3,998
5,175
51,913
0
W
13,620
2,858
995
6,536
15,167
17,637
243
5,742
9,425
0
44,856
L
Jing Wei
CM Kronx
Jing Wei
5,633
4,977
0
1,340
11,782
4,131
128
7,298
4,484
0
23,103
L
7,578
1,612
756
6,371
17,663
12,954
0
7,827
9,836
0
30,184
W
11,350
3,413
0
9,144
15,473
5,599
331
4,122
11,351
56,516
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,720
Gold Earned
33,802
173
Minions Killed
181
0
Camps Cleared
0
922,868
Distance Traveled
1,011,247
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,977
705
28
2
0
365,206
5
L
Merlin
9,973
587
101
6
0
285,870
5
W
Chaac
10,821
637
59
3
0
331,537
2
L
Jing Wei
9,109
536
40
2
0
308,839
6
L
Chaac
9,638
567
32
2
0
328,159
4
W
Freya
11,004
647
94
6
0
314,504
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role