Player Matchup

Artemis
Artemis
DadBrutal
Artemis
Level 3
God Stats
4W - 8L
1,500 SR
Queue Stats
14W - 28L
1,500 Elo+
Party 1
Ra
Ra
MelMoria
Ra
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
10W - 18L
1,500 Elo+
Party 1
Persephone
Persephone
Okamiloup
Persephone
Level 40
God Stats
5W - 7L
1,265 SR
Queue Stats
13W - 23L
1,500 Elo+
Party 1
Team Averages
Level 15
1,422 SR
1,500 Elo+

VS

Team Averages
Level 33
1,437 SR
1,446 Elo+
Ra
Ra
FilthyCasual23
Ra
Level 10
God Stats
1W - 1L
1,311 SR
Queue Stats
6W - 5L
1,604 Elo+
Solo
Merlin
Merlin
MeleeGuy
Merlin
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,419 Elo+
Party 2
Izanami
Izanami
STIENISlohs
Izanami
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,315 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DadBrutal
Artemis
11
1 / 10 / 5
11,148
557
9,785
14,150
4,533
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

12
0 / 10 / 8
11,400
570
4,847
14,550
5,208
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Persephone
Okamiloup
Persephone
16
11 / 9 / 0
15,099
755
22,641
17,900
5,387
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 5 / 7
14,290
715
11,873
15,548
6,053
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
MeleeGuy
Merlin
15
11 / 2 / 13
14,383
719
18,811
15,852
6,267
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
STIENISlohs
Izanami
13
7 / 5 / 7
13,102
655
9,512
14,744
5,343
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
56
12
Kills
29
29
Deaths
12
13
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Artemis
DadBrutal
Artemis
1
10
5
0.35
W
11
5
7
2.9
L
0
10
8
0.4
W
Merlin
MeleeGuy
Merlin
11
2
13
8.75
L
Persephone
Okamiloup
Persephone
11
9
0
1.22
W
Izanami
STIENISlohs
Izanami
7
5
7
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,273
Damage
40,196
46,600
Taken
46,144
15,128
Mitigated
17,663
7,544
Healing
10,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
DadBrutal
Artemis
9,785
5,676
0
120
14,150
4,533
0
9,339
4,811
0
30,209
W
11,873
953
1,238
6,722
15,548
6,053
488
9,885
5,663
48,344
0
L
4,847
354
982
1,036
14,550
5,208
0
10,625
3,925
20,303
0
W
Merlin
MeleeGuy
Merlin
18,811
344
0
1,653
15,852
6,267
997
9,692
6,160
51,205
0
L
Persephone
Okamiloup
Persephone
22,641
2,842
798
4,608
17,900
5,387
0
10,720
7,180
53,122
0
W
Izanami
STIENISlohs
Izanami
9,512
5,180
0
1,259
14,744
5,343
306
7,929
6,815
0
31,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,647
Gold Earned
41,775
150
Minions Killed
201
0
Camps Cleared
0
784,161
Distance Traveled
933,458
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
11,148
557
50
3
0
235,247
4
W
Ra
14,290
715
79
4
0
301,194
1
L
Ra
11,400
570
30
2
0
246,861
0
W
Merlin
14,383
719
71
4
0
336,630
0
L
Persephone
15,099
755
70
4
0
302,053
2
W
Izanami
13,102
655
51
3
0
295,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role