Player Matchup

Thor
Thor
AdrianRoque666
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
920 Elo+
Party 2
Arachne
Arachne
Oshiiki
Arachne
Level 27
God Stats
3W - 1L
1,837 SR
Queue Stats
97W - 110L
1,250 Elo+
Solo
Neith
Neith
X-RdRoque-X
Neith
Level 15
God Stats
7W - 18L
1,287 SR
Queue Stats
8W - 30L
1,094 Elo+
Party 2
Team Averages
Level 15
1,541 SR
1,088 Elo+

VS

Team Averages
Level 35
1,419 SR
1,199 Elo+
Merlin
Merlin
PinguHinguu
Merlin
Level 62
God Stats
4W - 3L
1,324 SR
Queue Stats
21W - 29L
1,285 Elo+
Party 1
Arachne
Arachne
just_so_Godly
Arachne
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 98L
1,223 Elo+
Party 1
Horus
Horus
purple_waste
Horus
Level 15
God Stats
7W - 8L
1,435 SR
Queue Stats
24W - 52L
1,090 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 1
7,282
560
2,950
8,670
4,352
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
Oshiiki
Arachne
10
0 / 6 / 2
8,029
618
3,965
12,050
3,647
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
2 / 1 / 0
8,264
636
2,189
6,231
1,945
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
5 / 0 / 5
9,490
730
7,938
3,845
1,326
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
12
7 / 1 / 4
9,687
745
6,566
8,744
2,981
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 2 / 8
7,977
614
2,670
5,320
1,966
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
2
Kills
12
12
Deaths
3
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
Arachne
Oshiiki
Arachne
0
6
2
0.17
W
Merlin
5
0
5
7.5
L
2
1
0
2
W
Arachne
7
1
4
9
W
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,104
Damage
17,174
26,951
Taken
17,909
9,944
Mitigated
6,273
4,430
Healing
6,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,950
1,184
0
107
8,670
4,352
0
2,938
5,732
0
12,693
L
Arachne
Oshiiki
Arachne
3,965
2,859
255
2,606
12,050
3,647
0
2,458
9,592
0
30,694
W
Merlin
7,938
498
318
943
3,845
1,326
533
8
3,837
35,508
0
L
2,189
763
0
1,462
6,231
1,945
231
2,972
3,259
0
23,022
W
Arachne
6,566
5,075
0
3,311
8,744
2,981
1,331
60
8,684
0
38,987
W
2,670
1,264
412
1,849
5,320
1,966
517
0
5,320
0
9,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,575
Gold Earned
27,154
126
Minions Killed
143
0
Camps Cleared
0
597,516
Distance Traveled
703,543
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,282
560
19
1
0
185,675
0
L
Arachne
8,029
618
64
5
0
243,067
3
W
Merlin
9,490
730
71
5
0
238,760
6
L
Neith
8,264
636
43
3
0
168,774
0
W
Arachne
9,687
745
59
5
0
248,729
5
W
Horus
7,977
614
13
1
0
216,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role