Player Matchup

Merlin
Merlin
Het_Raamkozijn
Merlin
Level 49
God Stats
15W - 9L
1,629 SR
Queue Stats
96W - 73L
1,498 Elo+
Party 2
Fafnir
Fafnir
Sergio2447
Fafnir
Level 16
God Stats
3W - 3L
1,500 SR
Queue Stats
38W - 27L
1,433 Elo+
Party 2
Ullr
Ullr
nick321x
Ullr
Level 45
God Stats
4W - 4L
1,538 SR
Queue Stats
139W - 138L
1,417 Elo+
Party 2
Team Averages
Level 37
1,556 SR
1,450 Elo+

VS

Team Averages
Level 39
1,401 SR
1,361 Elo+
Fenrir
Fenrir
 
Fenrir
Level 21
God Stats
6W - 10L
1,383 SR
Queue Stats
8W - 13L
1,305 Elo+
Solo
Ao Kuang
Ao Kuang
flykill06
Ao Kuang
Level 68
God Stats
3W - 4L
1,500 SR
Queue Stats
228W - 198L
1,398 Elo+
Party 1
Chaac
Chaac
kiitoxx06
Chaac
Level 29
God Stats
24W - 20L
1,319 SR
Queue Stats
220W - 199L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 4
12,153
640
19,949
5,420
1,968
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fafnir
Sergio2447
Fafnir
13
4 / 4 / 6
13,406
706
6,544
15,125
15,598
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ullr
13
3 / 4 / 8
12,057
635
13,855
13,676
4,377
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
1 / 4 / 4
10,164
535
3,107
15,744
9,299
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ao Kuang
flykill06
Ao Kuang
13
7 / 4 / 0
12,146
639
12,161
18,661
6,504
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
kiitoxx06
Chaac
12
0 / 3 / 5
10,613
559
10,917
19,166
23,335
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
17
11
Kills
8
8
Deaths
11
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
4
4
0.75
W
4
0
4
6
W
Fafnir
Sergio2447
Fafnir
4
4
6
1.75
L
Ao Kuang
flykill06
Ao Kuang
7
4
0
1.75
L
Chaac
kiitoxx06
Chaac
0
3
5
0.83
W
Ullr
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,348
Damage
26,185
34,221
Taken
53,571
21,943
Mitigated
39,138
9,695
Healing
11,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,107
539
0
3,243
15,744
9,299
0
7,075
8,669
0
16,369
W
19,949
604
570
1,360
5,420
1,968
725
2,273
3,147
69,175
0
W
Fafnir
Sergio2447
Fafnir
6,544
2,535
612
3,163
15,125
15,598
360
3,710
11,415
17,207
0
L
Ao Kuang
flykill06
Ao Kuang
12,161
2,243
0
3,612
18,661
6,504
0
9,166
9,495
48,613
0
L
Chaac
kiitoxx06
Chaac
10,917
1,123
0
4,578
19,166
23,335
0
10,364
8,802
802
48,047
W
Ullr
13,855
7,139
1,740
2,250
13,676
4,377
1,151
6,344
7,332
0
49,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,616
Gold Earned
32,923
183
Minions Killed
171
0
Camps Cleared
0
968,415
Distance Traveled
947,630
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,164
535
32
2
0
289,640
3
W
Merlin
12,153
640
98
5
0
345,243
4
W
Fafnir
13,406
706
22
1
0
301,998
2
L
Ao Kuang
12,146
639
74
4
0
313,458
1
L
Chaac
10,613
559
65
3
0
344,532
0
W
Ullr
12,057
635
63
3
0
321,174
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role