Player Matchup

Neith
Neith
LanceTargaryen
Neith
Level 10
God Stats
5W - 18L
1,246 SR
Queue Stats
7W - 19L
1,258 Elo+
Solo
Fenrir
Fenrir
Vixillion
Fenrir
Level 15
God Stats
3W - 4L
1,390 SR
Queue Stats
18W - 36L
1,274 Elo+
Solo
Anubis
Anubis
晴天飞翔的猪
Anubis
Level 16
God Stats
3W - 3L
1,584 SR
Queue Stats
17W - 24L
1,311 Elo+
Solo
Team Averages
Level 14
1,407 SR
1,281 Elo+

VS

Team Averages
Level 30
1,490 SR
1,455 Elo+
Chang'e
Chang'e
 
Chang'e
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
DomHémingway
Discordia
Level 29
God Stats
54W - 49L
1,471 SR
Queue Stats
95W - 87L
1,364 Elo+
Party 1
Achilles
Achilles
RandomAsianHoe
Achilles
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 6 / 4
11,469
717
6,280
12,219
4,107
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Fenrir
Vixillion
Fenrir
13
7 / 13 / 8
11,562
723
9,421
19,220
7,409
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
2 / 6 / 11
10,843
678
12,329
13,740
6,612
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
10 / 6 / 14
12,513
782
18,469
14,070
3,931
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Discordia
DomHémingway
Discordia
14
9 / 4 / 12
12,331
771
12,095
9,074
2,454
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
12
6 / 6 / 10
11,628
727
9,464
16,704
16,139
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
61
15
Kills
25
25
Deaths
16
23
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
10
6
14
2.83
W
Discordia
DomHémingway
Discordia
9
4
12
3.75
L
6
6
4
1.33
W
Achilles
6
6
10
1.83
L
Fenrir
Vixillion
Fenrir
7
13
8
0.85
L
2
6
11
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,030
Damage
40,028
45,179
Taken
39,848
18,128
Mitigated
22,524
6,738
Healing
14,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
18,469
656
3,211
5,531
14,070
3,931
1,395
3,317
10,753
37,029
0
W
Discordia
DomHémingway
Discordia
12,095
470
982
1,560
9,074
2,454
888
3,691
5,383
45,888
0
L
6,280
3,018
0
2,561
12,219
4,107
1,700
8,953
3,266
0
25,984
W
Achilles
9,464
3,569
0
3,601
16,704
16,139
303
5,883
10,821
0
27,485
L
Fenrir
Vixillion
Fenrir
9,421
3,296
0
1,745
19,220
7,409
0
12,408
6,812
0
20,078
L
12,329
312
0
2,432
13,740
6,612
391
9,228
4,512
47,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,874
Gold Earned
36,472
143
Minions Killed
156
0
Camps Cleared
0
698,665
Distance Traveled
794,316
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,513
782
44
3
0
275,279
1
W
Discordia
12,331
771
81
5
0
274,405
4
L
Neith
11,469
717
38
2
0
230,925
1
W
Achilles
11,628
727
31
2
0
244,632
0
L
Fenrir
11,562
723
21
1
0
221,999
0
L
Anubis
10,843
678
84
5
0
245,741
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role