Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Luwevo87
Zeus
Level 28
God Stats
3W - 1L
1,385 SR
Queue Stats
62W - 50L
1,572 Elo+
Solo
Ymir
Ymir
Togorame
Ymir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,560 Elo+
Solo
Apollo
Apollo
chestor90
Apollo
Level 27
God Stats
2W - 3L
1,220 SR
Queue Stats
41W - 27L
1,391 Elo+
Solo
Nemesis
Nemesis
darkmeric
Nemesis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,742 Elo+
Solo
Team Averages
Level 24
1,421 SR
1,553 Elo+

VS

Team Averages
Level 11
1,436 SR
1,361 Elo+
Merlin
Merlin
 
Merlin
Level 5
God Stats
1W - 3L
1,290 SR
Queue Stats
1W - 8L
1,092 Elo+
Party 1
Loki
Loki
ADES2002
Loki
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 8L
1,092 Elo+
Party 1
Scylla
Scylla
Cekke
Scylla
Level 17
God Stats
0W - 1L
1,591 SR
Queue Stats
1W - 2L
1,762 Elo+
Solo
Da Ji
Da Ji
Zenuks
Da Ji
Level 8
God Stats
10W - 11L
1,525 SR
Queue Stats
13W - 13L
1,355 Elo+
Solo
Thor
Thor
pretentious
Thor
Level 13
God Stats
7W - 7L
1,275 SR
Queue Stats
48W - 38L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
20
8 / 10 / 30
16,564
1,104
23,458
31,721
60,517
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Zeus
20
22 / 8 / 13
18,787
1,252
39,389
26,215
9,707
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
14
0 / 0 / 0
10,800
720
0
0
0
Apollo
chestor90
Apollo
20
10 / 8 / 19
16,499
1,100
23,263
27,168
10,647
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Nemesis
darkmeric
Nemesis
20
7 / 10 / 33
17,259
1,151
27,456
30,963
19,717
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Team 1 Tickets

4

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
0 / 12 / 22
13,554
904
7,997
22,299
7,937
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Loki
20
10 / 14 / 19
16,653
1,110
24,627
28,790
10,840
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
Cekke
Scylla
20
11 / 3 / 18
18,780
1,252
37,909
18,217
6,708
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Da Ji
Zenuks
Da Ji
20
7 / 11 / 19
15,883
1,059
15,492
26,689
17,659
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
8 / 7 / 19
16,135
1,076
22,598
23,579
16,027
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
133
47
Kills
36
36
Deaths
47
95
Assists
97
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
8
10
30
2.3
L
Merlin
 
Merlin
0
12
22
0.92
L
Loki
10
14
19
1.39
L
Scylla
Cekke
Scylla
11
3
18
6.67
W
Zeus
22
8
13
3.56
W
Ymir
0
0
0
0
L
Da Ji
Zenuks
Da Ji
7
11
19
1.5
W
Apollo
chestor90
Apollo
10
8
19
2.44
W
Nemesis
darkmeric
Nemesis
7
10
33
2.35
L
8
7
19
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,566
Damage
108,623
116,067
Taken
119,574
100,588
Mitigated
59,171
16,723
Healing
11,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
23,458
5,573
0
96
31,721
60,517
0
12,320
19,146
32,422
0
L
Merlin
 
Merlin
7,997
987
0
84
22,299
7,937
0
12,680
9,619
18,705
0
L
Loki
24,627
9,676
0
1,246
28,790
10,840
0
9,577
19,037
0
39,534
L
Scylla
Cekke
Scylla
37,909
4,699
0
7,395
18,217
6,708
0
14,057
4,160
121,357
0
W
Zeus
39,389
3,030
189
7,257
26,215
9,707
0
9,916
16,299
77,889
0
W
Ymir
0
0
0
0
0
0
0
0
0
0
0
L
Da Ji
Zenuks
Da Ji
15,492
4,437
0
0
26,689
17,659
0
15,457
11,232
0
27,233
W
Apollo
chestor90
Apollo
23,263
16,881
0
5,945
27,168
10,647
0
10,428
16,740
0
74,588
W
Nemesis
darkmeric
Nemesis
27,456
12,114
0
3,236
30,963
19,717
0
12,987
17,976
0
48,583
L
22,598
6,330
0
2,347
23,579
16,027
0
11,076
12,503
0
44,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,909
Gold Earned
81,005
248
Minions Killed
336
10
Camps Cleared
6
1,097,937
Distance Traveled
1,323,066
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
16,564
1,104
12
1
2
272,491
3
L
Merlin
13,554
904
29
2
0
208,236
2
L
Loki
16,653
1,110
27
2
0
312,312
0
L
Scylla
18,780
1,252
228
15
0
272,621
5
W
Zeus
18,787
1,252
87
6
1
225,161
0
W
Ymir
10,800
720
0
0
0
0
0
L
Da Ji
15,883
1,059
23
2
2
284,685
0
W
Apollo
16,499
1,100
97
6
3
266,624
0
W
Nemesis
17,259
1,151
52
3
4
333,661
1
L
Thor
16,135
1,076
29
2
4
245,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role