Player Matchup

Zeus
Zeus
 
Zeus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
HonorBoundz
Cerberus
Level 26
God Stats
5W - 6L
1,607 SR
Queue Stats
79W - 95L
1,428 Elo+
Party 2
Nemesis
Nemesis
Psychadelicss
Nemesis
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 23L
1,610 Elo+
Party 2
Team Averages
Level 92
1,536 SR
1,513 Elo+

VS

Team Averages
Level 67
1,434 SR
1,367 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Saycrd
Set
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
128W - 119L
1,364 Elo+
Party 1
Jormungandr
Jormungandr
lXenos
Jormungandr
Level 16
God Stats
0W - 2L
1,303 SR
Queue Stats
19W - 17L
1,238 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
8 / 3 / 3
8,318
832
6,157
5,010
1,662
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cerberus
HonorBoundz
Cerberus
10
5 / 0 / 9
7,820
782
4,482
5,482
2,067
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Nemesis
10
4 / 1 / 10
8,044
804
7,834
6,758
2,461
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
9
2 / 4 / 1
7,134
713
5,593
6,366
1,640
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Set
Saycrd
Set
6
0 / 9 / 1
5,760
576
3,465
9,441
2,852
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
lXenos
Jormungandr
9
2 / 4 / 1
6,941
694
3,480
7,763
3,759
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
17
Kills
4
4
Deaths
17
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
8
3
3
3.17
L
Ah Puch
 
Ah Puch
2
4
1
0.63
W
Cerberus
HonorBoundz
Cerberus
5
0
9
9.5
W
Nemesis
4
1
10
9
L
Set
Saycrd
Set
0
9
1
0.06
L
Jormungandr
lXenos
Jormungandr
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,473
Damage
12,538
17,250
Taken
23,570
6,190
Mitigated
8,251
4,106
Healing
1,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
6,157
738
0
964
5,010
1,662
0
2,686
2,324
23,575
0
L
Ah Puch
 
Ah Puch
5,593
267
0
914
6,366
1,640
99
1,347
5,019
24,805
0
W
Cerberus
HonorBoundz
Cerberus
4,482
515
0
1,736
5,482
2,067
0
3,731
1,751
18,341
0
W
Nemesis
7,834
4,098
0
1,406
6,758
2,461
0
2,692
4,066
0
27,641
L
Set
Saycrd
Set
3,465
1,398
0
200
9,441
2,852
0
5,071
4,370
0
8,597
L
Jormungandr
lXenos
Jormungandr
3,480
1,060
0
210
7,763
3,759
0
4,273
3,490
16,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,182
Gold Earned
19,835
145
Minions Killed
91
0
Camps Cleared
0
544,238
Distance Traveled
480,561
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,318
832
50
5
0
158,152
3
L
Ah Puch
7,134
713
51
5
0
155,036
4
W
Cerberus
7,820
782
50
5
0
181,202
2
W
Nemesis
8,044
804
45
5
0
204,884
2
L
Set
5,760
576
14
1
0
149,017
0
L
Jormungandr
6,941
694
26
3
0
176,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role