Player Matchup

Ne Zha
Ne Zha
Bahruse
Ne Zha
Level 131
God Stats
2W - 2L
1,655 SR
Queue Stats
368W - 363L
1,415 Elo+
Solo
Nu Wa
Nu Wa
Martings2793
Nu Wa
Level 87
God Stats
38W - 26L
1,615 SR
Queue Stats
128W - 124L
1,375 Elo+
Party 3
Chang'e
Chang'e
Sir_Wanderz
Chang'e
Level 60
God Stats
1W - 4L
1,394 SR
Queue Stats
253W - 218L
1,371 Elo+
Party 2
Ra
Ra
ayrton2040
Ra
Level 87
God Stats
16W - 12L
1,561 SR
Queue Stats
118W - 115L
1,375 Elo+
Party 3
Sun Wukong
Sun Wukong
godisginger
Sun Wukong
Level 59
God Stats
3W - 4L
1,500 SR
Queue Stats
87W - 69L
1,319 Elo+
Party 2
Team Averages
Level 85
1,545 SR
1,371 Elo+

VS

Team Averages
Level 68
1,470 SR
1,366 Elo+
Cernunnos
Cernunnos
Chasnuttington
Cernunnos
Level 101
God Stats
2W - 1L
1,255 SR
Queue Stats
50W - 50L
1,373 Elo+
Solo
Fenrir
Fenrir
Chirguz
Fenrir
Level 56
God Stats
28W - 36L
1,407 SR
Queue Stats
45W - 61L
1,313 Elo+
Party 1
Baron Samedi
Baron Samedi
LeoTheTenacious
Baron Samedi
Level 67
God Stats
28W - 13L
1,704 SR
Queue Stats
188W - 165L
1,405 Elo+
Solo
Agni
Agni
hermsma13
Agni
Level 69
God Stats
79W - 64L
1,404 SR
Queue Stats
334W - 320L
1,332 Elo+
Party 1
Osiris
Osiris
lol env
Osiris
Level 49
God Stats
5W - 2L
1,579 SR
Queue Stats
104W - 95L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Bahruse
Ne Zha
18
4 / 9 / 6
14,451
438
14,083
22,785
8,328
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

20
3 / 7 / 2
13,970
423
27,010
17,440
6,248
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chang'e
Sir_Wanderz
Chang'e
20
2 / 11 / 5
14,803
449
18,405
30,940
13,595
Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
2 / 6 / 1
12,614
382
11,515
19,577
8,227
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
godisginger
Sun Wukong
20
9 / 5 / 2
15,903
482
28,928
37,058
44,618
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Chasnuttington
Cernunnos
20
7 / 5 / 8
17,000
515
25,420
36,488
16,096
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fenrir
Chirguz
Fenrir
20
7 / 5 / 8
17,520
531
10,479
23,681
10,777
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
LeoTheTenacious
Baron Samedi
20
7 / 4 / 13
17,420
528
15,100
27,149
38,869
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Agni
20
14 / 2 / 7
20,071
608
38,317
21,474
9,842
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
lol env
Osiris
20
3 / 4 / 13
16,256
493
18,596
33,024
44,742
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
87
20
Kills
38
38
Deaths
20
16
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Bahruse
Ne Zha
4
9
6
0.78
W
Cernunnos
Chasnuttington
Cernunnos
7
5
8
2.2
W
Fenrir
Chirguz
Fenrir
7
5
8
2.2
W
Baron Samedi
LeoTheTenacious
Baron Samedi
7
4
13
3.38
L
3
7
2
0.57
L
Chang'e
Sir_Wanderz
Chang'e
2
11
5
0.41
L
2
6
1
0.42
L
Sun Wukong
godisginger
Sun Wukong
9
5
2
2
W
Agni
14
2
7
8.75
W
Osiris
lol env
Osiris
3
4
13
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,941
Damage
107,912
127,800
Taken
141,816
81,016
Mitigated
120,326
38,977
Healing
66,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Bahruse
Ne Zha
14,083
7,785
0
6,249
22,785
8,328
572
10,164
12,621
0
99,075
W
Cernunnos
Chasnuttington
Cernunnos
25,420
14,898
794
19,229
36,488
16,096
1,089
16,220
20,268
0
176,233
W
Fenrir
Chirguz
Fenrir
10,479
1,262
0
9,133
23,681
10,777
7,297
7,797
15,884
0
110,632
W
Baron Samedi
LeoTheTenacious
Baron Samedi
15,100
998
3,865
10,741
27,149
38,869
304
12,609
14,540
54,884
0
L
27,010
5,545
0
0
17,440
6,248
1,250
7,764
9,676
105,497
0
L
Chang'e
Sir_Wanderz
Chang'e
18,405
463
3,068
9,279
30,940
13,595
137
16,180
14,760
84,893
0
L
11,515
1,297
2,388
6,174
19,577
8,227
378
7,744
11,833
70,944
0
L
Sun Wukong
godisginger
Sun Wukong
28,928
7,682
0
11,819
37,058
44,618
542
11,862
25,196
0
93,966
W
Agni
38,317
1,163
757
7,622
21,474
9,842
2,270
9,517
11,957
191,055
0
W
Osiris
lol env
Osiris
18,596
8,310
558
14,077
33,024
44,742
1,945
10,787
22,237
310
102,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,741
Gold Earned
88,267
685
Minions Killed
839
0
Camps Cleared
0
2,599,051
Distance Traveled
3,022,686
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
14,451
438
139
4
0
460,220
1
W
Cernunnos
17,000
515
197
6
0
569,039
0
W
Fenrir
17,520
531
145
4
0
629,543
0
W
Baron Samedi
17,420
528
58
2
0
582,224
4
L
Nu Wa
13,970
423
154
5
0
525,815
8
L
Chang'e
14,803
449
140
4
0
510,951
1
L
Ra
12,614
382
138
4
0
536,996
5
L
Sun Wukong
15,903
482
114
3
0
565,069
3
W
Agni
20,071
608
294
9
0
627,666
14
W
Osiris
16,256
493
145
4
0
614,214
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role