Player Matchup

Merlin
Merlin
 
Merlin
Level 66
God Stats
6W - 5L
1,504 SR
Queue Stats
83W - 95L
1,269 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 18
God Stats
6W - 5L
1,378 SR
Queue Stats
28W - 31L
1,212 Elo+
Solo
Heimdallr
Heimdallr
Its Big Smelly
Heimdallr
Level 65
God Stats
6W - 6L
1,446 SR
Queue Stats
48W - 46L
1,364 Elo+
Solo
Team Averages
Level 50
1,443 SR
1,282 Elo+

VS

Team Averages
Level 28
1,314 SR
1,257 Elo+
Mulan
Mulan
Rendrel-_-
Mulan
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 110L
1,299 Elo+
Party 1
Discordia
Discordia
SoggyChipsV6
Discordia
Level 25
God Stats
0W - 4L
1,336 SR
Queue Stats
2W - 6L
1,160 Elo+
Solo
Arachne
Arachne
walker_killer
Arachne
Level 32
God Stats
2W - 10L
1,107 SR
Queue Stats
46W - 59L
1,311 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
6 / 9 / 6
11,524
768
12,816
12,679
3,033
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
 
Hercules
13
6 / 7 / 7
11,608
774
7,520
14,537
15,109
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
Its Big Smelly
Heimdallr
14
7 / 6 / 9
12,192
813
11,301
12,483
3,427
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
12
9 / 8 / 8
11,243
750
12,007
15,347
13,222
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
SoggyChipsV6
Discordia
14
7 / 3 / 5
11,283
752
10,422
9,131
2,792
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
13
6 / 8 / 11
11,706
780
9,985
13,813
5,616
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
46
19
Kills
22
22
Deaths
19
22
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
9
6
1
W
Hercules
 
Hercules
6
7
7
1.36
W
Heimdallr
Its Big Smelly
Heimdallr
7
6
9
1.92
L
Mulan
9
8
8
1.63
L
Discordia
SoggyChipsV6
Discordia
7
3
5
3.17
L
Arachne
6
8
11
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,637
Damage
32,414
39,699
Taken
38,291
21,569
Mitigated
21,630
6,718
Healing
5,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
12,816
629
62
1,558
12,679
3,033
310
3,904
8,775
47,837
0
W
Hercules
 
Hercules
7,520
3,475
111
3,256
14,537
15,109
537
3,592
10,945
0
27,987
W
Heimdallr
Its Big Smelly
Heimdallr
11,301
5,370
0
1,731
12,483
3,427
1,825
2,982
9,501
0
29,733
L
Mulan
12,007
3,308
0
2,319
15,347
13,222
0
4,893
10,454
0
26,328
L
Discordia
SoggyChipsV6
Discordia
10,422
472
98
1,579
9,131
2,792
372
4,099
5,032
44,423
0
L
Arachne
9,985
6,787
0
1,120
13,813
5,616
0
3,899
9,910
0
47,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,324
Gold Earned
34,232
174
Minions Killed
181
0
Camps Cleared
0
679,085
Distance Traveled
812,648
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,524
768
68
5
0
220,861
2
W
Hercules
11,608
774
49
3
0
211,374
0
W
Heimdallr
12,192
813
57
4
0
246,850
1
L
Mulan
11,243
750
26
2
0
268,930
4
L
Discordia
11,283
752
84
6
0
215,676
0
L
Arachne
11,706
780
71
5
0
328,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role