Player Matchup

Scylla
Scylla
Osgueir
Scylla
Level 89
God Stats
1W - 0L
1,725 SR
Queue Stats
17W - 11L
1,808 Elo+
Party 1
Nemesis
Nemesis
sasusate09
Nemesis
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
zeprophete
Amaterasu
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 3L
1,808 Elo+
Party 1
Team Averages
Level 36
1,575 SR
1,705 Elo+

VS

Team Averages
Level 10
1,514 SR
1,487 Elo+
Tyr
Tyr
Arlestan96
Tyr
Level 17
God Stats
0W - 6L
1,500 SR
Queue Stats
60W - 65L
1,417 Elo+
Solo
Merlin
Merlin
Yuxiaochuan
Merlin
Level 6
God Stats
1W - 1L
1,541 SR
Queue Stats
2W - 1L
1,673 Elo+
Solo
Cerberus
Cerberus
Непокорная
Cerberus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 26L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Osgueir
Scylla
15
12 / 2 / 6
12,546
784
21,712
9,827
3,448
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
sasusate09
Nemesis
11
1 / 6 / 12
10,005
625
2,590
10,284
2,957
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Amaterasu
zeprophete
Amaterasu
13
8 / 3 / 9
11,839
740
9,204
14,552
8,175
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 8 / 3
11,556
722
9,630
15,592
7,829
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
12
2 / 5 / 5
10,554
660
12,754
10,047
2,223
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
1 / 8 / 4
9,763
610
5,691
16,328
9,891
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
23
21
Kills
11
11
Deaths
21
27
Assists
12
Player
Kills
Deaths
Assists
KDA
L
8
8
3
1.19
W
Scylla
Osgueir
Scylla
12
2
6
7.5
L
Merlin
2
5
5
0.9
W
Nemesis
sasusate09
Nemesis
1
6
12
1.17
W
Amaterasu
zeprophete
Amaterasu
8
3
9
4.17
L
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,506
Damage
28,075
34,663
Taken
41,967
14,580
Mitigated
19,943
1,480
Healing
5,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,630
2,433
0
2,746
15,592
7,829
526
7,401
8,191
0
28,287
W
Scylla
Osgueir
Scylla
21,712
1,880
0
250
9,827
3,448
1,237
4,334
5,493
65,357
0
L
Merlin
12,754
585
0
0
10,047
2,223
403
6,749
3,298
57,135
0
W
Nemesis
sasusate09
Nemesis
2,590
951
0
528
10,284
2,957
944
5,698
4,586
0
11,664
W
Amaterasu
zeprophete
Amaterasu
9,204
4,737
0
702
14,552
8,175
862
8,263
6,289
0
23,750
L
5,691
654
0
2,778
16,328
9,891
87
7,608
8,720
19,594
486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,390
Gold Earned
31,873
137
Minions Killed
175
0
Camps Cleared
0
882,222
Distance Traveled
762,351
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
11,556
722
29
2
0
250,696
3
W
Scylla
12,546
784
90
6
0
278,437
3
L
Merlin
10,554
660
105
7
0
250,348
4
W
Nemesis
10,005
625
17
1
0
294,698
1
W
Amaterasu
11,839
740
30
2
0
309,087
2
L
Cerberus
9,763
610
41
3
0
261,307
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role