Player Matchup

Fenrir
Fenrir
Chez It4444
Fenrir
Level 29
God Stats
9W - 8L
1,450 SR
Queue Stats
228W - 230L
1,243 Elo+
Solo
Cernunnos
Cernunnos
Mei Terumi MK
Cernunnos
Level 101
God Stats
0W - 1L
1,521 SR
Queue Stats
0W - 4L
1,029 Elo+
Solo
Nu Wa
Nu Wa
Ventrue1399
Nu Wa
Level 57
God Stats
2W - 2L
1,436 SR
Queue Stats
2W - 5L
1,209 Elo+
Solo
Team Averages
Level 62
1,469 SR
1,160 Elo+

VS

Team Averages
Level 20
1,513 SR
1,200 Elo+
Cerberus
Cerberus
 
Cerberus
Level 16
God Stats
1W - 1L
1,697 SR
Queue Stats
11W - 14L
1,197 Elo+
Solo
Susano
Susano
BarbatosBunn
Susano
Level 28
God Stats
7W - 7L
1,513 SR
Queue Stats
198W - 177L
1,226 Elo+
Party 1
Skadi
Skadi
XxXMENTZXxX
Skadi
Level 16
God Stats
18W - 17L
1,330 SR
Queue Stats
74W - 90L
1,177 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
4 / 3 / 3
9,667
644
7,454
11,835
3,861
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
Mei Terumi MK
Cernunnos
12
5 / 6 / 3
10,764
718
10,319
10,911
3,209
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
2 / 4 / 3
9,561
637
4,264
4,735
2,339
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
4 / 5 / 5
10,473
698
6,350
14,349
5,724
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Susano
12
4 / 2 / 8
10,650
710
7,664
13,268
7,856
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
5 / 5 / 6
10,373
692
7,591
9,004
3,180
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
32
11
Kills
13
13
Deaths
12
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
4
5
5
1.3
W
Susano
4
2
8
4
L
Fenrir
4
3
3
1.83
L
Cernunnos
Mei Terumi MK
Cernunnos
5
6
3
1.08
L
2
4
3
0.88
W
5
5
6
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,037
Damage
21,605
27,481
Taken
36,621
9,409
Mitigated
16,760
4,292
Healing
8,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,350
588
769
5,030
14,349
5,724
317
1,918
12,431
26,920
0
W
Susano
7,664
437
720
994
13,268
7,856
486
1,260
12,008
0
37,682
L
Fenrir
7,454
502
0
2,692
11,835
3,861
0
2,832
9,003
0
26,643
L
Cernunnos
Mei Terumi MK
Cernunnos
10,319
3,389
0
1,360
10,911
3,209
658
2,547
8,364
0
40,282
L
4,264
1,759
0
240
4,735
2,339
190
1,065
3,670
18,723
0
W
7,591
2,551
867
378
9,004
3,180
1,229
1,154
7,850
0
24,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,992
Gold Earned
31,496
128
Minions Killed
144
0
Camps Cleared
0
583,780
Distance Traveled
781,472
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,473
698
66
4
0
246,771
0
W
Susano
10,650
710
40
3
0
303,067
3
L
Fenrir
9,667
644
36
2
0
262,502
4
L
Cernunnos
10,764
718
70
5
0
202,093
5
L
Nu Wa
9,561
637
22
1
0
119,185
0
W
Skadi
10,373
692
38
3
0
231,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role