Player Matchup

Anhur
Anhur
 
Anhur
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
CoinPuma831
Merlin
Level 121
God Stats
2W - 2L
1,556 SR
Queue Stats
98W - 89L
1,564 Elo+
Solo
Izanami
Izanami
Manicman28912
Izanami
Level 64
God Stats
4W - 0L
1,800 SR
Queue Stats
21W - 20L
1,624 Elo+
Party 2
Sol
Sol
PeachHoe-
Sol
Level 98
God Stats
6W - 3L
1,927 SR
Queue Stats
231W - 213L
1,602 Elo+
Solo
Kuzenbo
Kuzenbo
spiderystomper
Kuzenbo
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,743 Elo+
Party 2
Team Averages
Level 85
1,657 SR
1,607 Elo+

VS

Team Averages
Level 119
1,527 SR
1,582 Elo+
Raijin
Raijin
 
Raijin
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
Daddys juicy
Merlin
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 33L
1,602 Elo+
Party 1
Serqet
Serqet
DominicGuerrero
Serqet
Level 124
God Stats
1W - 1L
1,313 SR
Queue Stats
282W - 249L
1,647 Elo+
Party 3
Sol
Sol
JadedHoneyBadger
Sol
Level 144
God Stats
3W - 1L
1,500 SR
Queue Stats
342W - 336L
1,590 Elo+
Solo
Rama
Rama
PSYChoticBurst
Rama
Level 126
God Stats
5W - 1L
1,824 SR
Queue Stats
65W - 53L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
4 / 1 / 3
6,116
1,223
4,071
4,362
1,629
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
10
1 / 1 / 6
5,563
1,113
3,946
1,932
639
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
11
3 / 0 / 4
6,081
1,216
2,216
2,793
934
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
0 / 0 / 6
5,445
1,089
2,630
3,330
1,171
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

10
0 / 0 / 5
5,542
1,108
1,777
2,471
1,258
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
8
0 / 2 / 0
4,522
904
2,523
3,088
1,017
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Merlin
6
0 / 1 / 0
4,331
866
671
1,131
335
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 1 / 0
4,657
931
969
3,701
2,342
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
0 / 1 / 1
4,917
983
4,774
3,884
1,229
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
2 / 3 / 0
5,233
1,047
1,531
4,095
1,215
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
8
Kills
2
2
Deaths
8
24
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
1
3
5.5
L
Raijin
 
Raijin
0
2
0
0
W
Merlin
1
1
6
4
L
Merlin
0
1
0
0
L
0
1
0
0
L
0
1
1
0.5
W
Izanami
3
0
4
5
L
2
3
0
0.67
W
0
0
6
3
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,640
Damage
10,468
14,888
Taken
15,899
5,631
Mitigated
6,138
8,103
Healing
5,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,071
1,216
755
1,920
4,362
1,629
0
2,595
1,629
0
7,546
L
Raijin
 
Raijin
2,523
182
0
375
3,088
1,017
0
2,486
602
4,142
0
W
Merlin
3,946
212
487
318
1,932
639
0
619
1,313
14,630
0
L
Merlin
671
0
0
223
1,131
335
0
440
691
1,778
0
L
969
0
1,094
1,302
3,701
2,342
0
1,775
1,926
0
1,970
L
4,774
121
537
1,992
3,884
1,229
0
2,335
1,549
14,319
0
W
Izanami
2,216
1,401
294
1,396
2,793
934
871
665
2,128
0
6,390
L
1,531
1,116
0
267
4,095
1,215
0
1,317
2,778
0
6,432
W
2,630
307
288
1,743
3,330
1,171
826
2,526
804
5,328
0
W
1,777
1,209
0
902
2,471
1,258
94
1,563
908
3,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,747
Gold Earned
23,660
55
Minions Killed
37
0
Camps Cleared
0
500,805
Distance Traveled
396,562
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,116
1,223
7
1
0
105,624
1
L
Raijin
4,522
904
4
1
0
64,533
0
W
Merlin
5,563
1,113
19
4
0
100,049
0
L
Merlin
4,331
866
3
1
0
33,478
1
L
Serqet
4,657
931
1
0
0
116,001
0
L
Sol
4,917
983
14
3
0
91,775
0
W
Izanami
6,081
1,216
11
2
0
101,122
0
L
Rama
5,233
1,047
15
3
0
90,775
0
W
Sol
5,445
1,089
15
3
0
85,429
1
W
Kuzenbo
5,542
1,108
3
1
0
108,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role