Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 7
God Stats
1W - 3L
1,715 SR
Queue Stats
30W - 33L
1,018 Elo+
Party 2
Tyr
Tyr
PhattBoiPrice
Tyr
Level 42
God Stats
10W - 10L
1,827 SR
Queue Stats
289W - 242L
1,488 Elo+
Party 2
Zhong Kui
Zhong Kui
feferiThePisces
Zhong Kui
Level 44
God Stats
11W - 6L
1,759 SR
Queue Stats
368W - 322L
1,393 Elo+
Party 2
Team Averages
Level 31
1,767 SR
1,299 Elo+

VS

Team Averages
Level 47
1,450 SR
1,376 Elo+
Chang'e
Chang'e
ManTitteyMike
Chang'e
Level 69
God Stats
94W - 44L
1,612 SR
Queue Stats
140W - 116L
1,447 Elo+
Party 1
Hachiman
Hachiman
crepper_docter
Hachiman
Level 21
God Stats
57W - 33L
1,625 SR
Queue Stats
303W - 319L
1,323 Elo+
Party 1
Bakasura
Bakasura
xX-Elyctron-Xx
Bakasura
Level 52
God Stats
1W - 1L
1,113 SR
Queue Stats
85W - 75L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
2 / 5 / 4
8,706
726
3,069
11,347
7,125
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 11 / 3
7,261
605
6,592
14,471
6,561
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
feferiThePisces
Zhong Kui
12
8 / 10 / 2
10,423
869
11,529
15,411
7,353
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
13
11 / 4 / 9
10,954
913
13,450
12,917
8,005
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
12
9 / 3 / 11
10,316
860
10,592
6,336
2,414
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bakasura
12
6 / 3 / 10
10,088
841
9,077
11,658
4,140
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
56
10
Kills
26
26
Deaths
10
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
5
4
0.8
W
Chang'e
11
4
9
3.88
L
0
11
3
0.14
W
Hachiman
9
3
11
4.83
L
Zhong Kui
feferiThePisces
Zhong Kui
8
10
2
0.9
W
Bakasura
6
3
10
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,190
Damage
33,119
41,229
Taken
30,911
21,039
Mitigated
14,559
8,435
Healing
11,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,069
196
269
2,040
11,347
7,125
0
3,095
7,297
18,791
0
W
Chang'e
13,450
1,283
1,438
5,414
12,917
8,005
1,017
5,573
7,344
41,004
0
L
6,592
1,126
0
1,808
14,471
6,561
504
5,455
8,599
0
18,558
W
Hachiman
10,592
7,535
0
711
6,336
2,414
1,656
4,371
1,965
0
23,057
L
Zhong Kui
feferiThePisces
Zhong Kui
11,529
1,846
422
3,896
15,411
7,353
968
4,972
10,131
31,372
0
W
Bakasura
9,077
6,583
251
3,484
11,658
4,140
0
4,701
6,957
0
37,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,390
Gold Earned
31,358
125
Minions Killed
146
0
Camps Cleared
0
565,384
Distance Traveled
638,921
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,706
726
61
5
0
190,761
0
W
Chang'e
10,954
913
57
5
0
207,678
0
L
Tyr
7,261
605
14
1
0
218,517
2
W
Hachiman
10,316
860
25
2
0
191,117
0
L
Zhong Kui
10,423
869
50
4
0
156,106
0
W
Bakasura
10,088
841
64
5
0
240,126
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role