Player Matchup

Raijin
Raijin
Didacdd_4
Raijin
Level 6
God Stats
1W - 5L
1,500 SR
Queue Stats
35W - 51L
1,038 Elo+
Party 1
Fenrir
Fenrir
bielaiote
Fenrir
Level 14
God Stats
23W - 47L
1,417 SR
Queue Stats
65W - 110L
1,038 Elo+
Party 1
Ymir
Ymir
miiguel81
Ymir
Level 32
God Stats
20W - 31L
1,268 SR
Queue Stats
117W - 165L
1,038 Elo+
Party 1
Team Averages
Level 17
1,395 SR
1,038 Elo+

VS

Team Averages
Level 11
1,592 SR
1,097 Elo+
Serqet
Serqet
 
Serqet
Level 12
God Stats
1W - 1L
1,630 SR
Queue Stats
122W - 144L
986 Elo+
Solo
Bakasura
Bakasura
IL__Bono
Bakasura
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 13L
1,107 Elo+
Solo
Fafnir
Fafnir
Player_25000
Fafnir
Level 14
God Stats
1W - 1L
1,645 SR
Queue Stats
64W - 60L
1,198 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Didacdd_4
Raijin
12
4 / 4 / 13
10,998
786
8,340
9,075
10,980
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fenrir
bielaiote
Fenrir
11
5 / 6 / 13
10,401
743
7,093
11,732
5,969
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ymir
14
16 / 1 / 6
12,429
888
14,697
11,050
8,814
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
1 / 7 / 5
8,765
626
4,145
15,678
5,527
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bakasura
IL__Bono
Bakasura
11
7 / 14 / 1
10,235
731
9,048
19,147
7,441
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fafnir
10
3 / 4 / 4
9,115
651
5,993
10,789
10,389
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
21
25
Kills
11
11
Deaths
25
32
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
7
5
0.5
W
Raijin
Didacdd_4
Raijin
4
4
13
2.63
L
Bakasura
IL__Bono
Bakasura
7
14
1
0.54
L
Fafnir
3
4
4
1.25
W
Fenrir
bielaiote
Fenrir
5
6
13
1.92
W
Ymir
16
1
6
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,130
Damage
19,186
31,857
Taken
45,614
25,763
Mitigated
23,357
613
Healing
5,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,145
898
0
381
15,678
5,527
293
7,590
8,088
0
14,521
W
Raijin
Didacdd_4
Raijin
8,340
2,225
0
0
9,075
10,980
953
1,308
7,702
27,257
0
L
Bakasura
IL__Bono
Bakasura
9,048
6,794
0
3,089
19,147
7,441
0
10,484
8,663
0
25,097
L
Fafnir
5,993
1,532
147
2,101
10,789
10,389
38
4,987
5,802
17,618
0
W
Fenrir
bielaiote
Fenrir
7,093
2,480
0
613
11,732
5,969
720
2,766
8,024
0
15,216
W
Ymir
14,697
2,889
0
0
11,050
8,814
979
1,919
8,533
38,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,828
Gold Earned
28,115
97
Minions Killed
82
0
Camps Cleared
0
685,946
Distance Traveled
687,340
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,765
626
26
2
0
247,923
0
W
Raijin
10,998
786
28
2
0
169,531
0
L
Bakasura
10,235
731
39
3
0
193,498
0
L
Fafnir
9,115
651
17
1
0
245,919
2
W
Fenrir
10,401
743
16
1
0
251,821
0
W
Ymir
12,429
888
53
4
0
264,594
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role