Player Matchup

Bellona
Bellona
 
Bellona
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,692 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 29
God Stats
13W - 12L
1,699 SR
Queue Stats
608W - 621L
1,374 Elo+
Solo
Merlin
Merlin
OkayKep
Merlin
Level 29
God Stats
11W - 11L
1,534 SR
Queue Stats
105W - 97L
1,589 Elo+
Solo
He Bo
He Bo
aleroomaan
He Bo
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,764 Elo+
Solo
Bastet
Bastet
sineks30
Bastet
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 55L
1,261 Elo+
Solo
Team Averages
Level 22
1,547 SR
1,536 Elo+

VS

Team Averages
Level 21
1,562 SR
1,444 Elo+
Zeus
Zeus
DMGoffer
Zeus
Level 15
God Stats
6W - 1L
1,511 SR
Queue Stats
155W - 122L
1,539 Elo+
Solo
Ra
Ra
JOSEWILLKILLU
Ra
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 16L
1,367 Elo+
Solo
Scylla
Scylla
StopTheRanRan
Scylla
Level 27
God Stats
3W - 0L
1,809 SR
Queue Stats
69W - 68L
1,426 Elo+
Solo
Anhur
Anhur
defefrgrth
Anhur
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 101L
1,442 Elo+
Solo
Jing Wei
Jing Wei
minimdr45
Jing Wei
Level 6
God Stats
5W - 7L
1,492 SR
Queue Stats
6W - 12L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
20
9 / 9 / 10
17,344
1,020
16,490
35,540
35,923
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ullr
 
Ullr
20
7 / 21 / 11
17,741
1,044
26,426
46,210
19,935
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Merlin
OkayKep
Merlin
16
0 / 0 / 0
12,120
713
0
0
0
He Bo
20
10 / 9 / 10
18,983
1,117
31,001
26,653
10,026
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
sineks30
Bastet
20
3 / 10 / 16
16,383
964
19,256
35,479
25,195
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

0

VS

Team 2 Tickets

17

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
20
13 / 8 / 29
20,565
1,210
46,299
18,738
8,189
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
8 / 13 / 31
18,445
1,085
32,198
40,019
22,290
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

20
9 / 0 / 23
18,128
1,066
28,119
10,394
4,181
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
20
19 / 8 / 19
19,955
1,174
28,697
28,111
12,962
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jing Wei
minimdr45
Jing Wei
16
0 / 0 / 0
12,120
713
0
0
0

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
151
29
Kills
49
49
Deaths
29
47
Assists
102
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
9
9
10
1.56
L
Ullr
 
Ullr
7
21
11
0.6
W
Zeus
13
8
29
3.44
W
8
13
31
1.81
L
Merlin
OkayKep
Merlin
0
0
0
0
W
9
0
23
20.5
L
He Bo
10
9
10
1.67
W
Anhur
19
8
19
3.56
W
Jing Wei
minimdr45
Jing Wei
0
0
0
0
L
Bastet
sineks30
Bastet
3
10
16
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,173
Damage
135,313
143,882
Taken
97,262
91,079
Mitigated
47,622
8,911
Healing
20,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
16,490
5,254
0
2,662
35,540
35,923
0
24,355
11,185
2,323
40,243
L
Ullr
 
Ullr
26,426
16,596
0
2,743
46,210
19,935
0
33,587
12,623
0
75,330
W
Zeus
46,299
1,248
0
0
18,738
8,189
0
7,842
10,896
73,552
0
W
32,198
2,385
3,455
14,767
40,019
22,290
0
13,596
26,423
71,941
0
L
Merlin
OkayKep
Merlin
0
0
0
0
0
0
0
0
0
0
0
W
28,119
1,517
0
0
10,394
4,181
0
2,033
8,361
51,060
0
L
He Bo
31,001
765
0
2,413
26,653
10,026
0
20,541
6,112
76,853
0
W
Anhur
28,697
18,760
237
2,486
28,111
12,962
0
8,761
19,350
0
45,432
W
Jing Wei
minimdr45
Jing Wei
0
0
0
0
0
0
0
0
0
0
0
L
Bastet
sineks30
Bastet
19,256
5,824
0
1,093
35,479
25,195
0
28,133
7,346
0
42,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

82,571
Gold Earned
89,213
307
Minions Killed
278
13
Camps Cleared
7
1,283,687
Distance Traveled
1,248,142
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
17,344
1,020
36
2
4
350,078
0
L
Ullr
17,741
1,044
87
5
2
252,689
0
W
Zeus
20,565
1,210
79
5
2
311,919
0
W
Ra
18,445
1,085
105
6
2
300,998
1
L
Merlin
12,120
713
0
0
0
1,627
0
W
Scylla
18,128
1,066
66
4
1
323,172
0
L
He Bo
18,983
1,117
131
8
3
332,388
0
W
Anhur
19,955
1,174
28
2
2
308,765
2
W
Jing Wei
12,120
713
0
0
0
3,288
0
L
Bastet
16,383
964
53
3
4
346,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role