Player Matchup

Cernunnos
Cernunnos
Arikzzy
Cernunnos
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
654W - 553L
1,339 Elo+
Party 1
Fenrir
Fenrir
I1S1K_NootNoot
Fenrir
Level 52
God Stats
1W - 1L
1,285 SR
Queue Stats
22W - 22L
1,453 Elo+
Party 1
Arachne
Arachne
LFM_Josue
Arachne
Level 69
God Stats
13W - 7L
1,661 SR
Queue Stats
71W - 71L
1,391 Elo+
Solo
Hades
Hades
NootNoots_Child
Hades
Level 86
God Stats
2W - 1L
1,597 SR
Queue Stats
77W - 66L
1,408 Elo+
Party 1
Fafnir
Fafnir
PURVEY0R0FD00M
Fafnir
Level 101
God Stats
2W - 7L
1,583 SR
Queue Stats
303W - 356L
1,413 Elo+
Solo
Team Averages
Level 75
1,525 SR
1,401 Elo+

VS

Team Averages
Level 103
1,418 SR
1,364 Elo+
Scylla
Scylla
AR Eclipsed
Scylla
Level 101
God Stats
20W - 20L
1,544 SR
Queue Stats
30W - 28L
1,260 Elo+
Solo
Set
Set
Astaroth421
Set
Level 129
God Stats
1W - 2L
1,227 SR
Queue Stats
244W - 228L
1,389 Elo+
Solo
Chaac
Chaac
NiCarlomagno
Chaac
Level 144
God Stats
32W - 18L
1,657 SR
Queue Stats
725W - 661L
1,430 Elo+
Solo
Jormungandr
Jormungandr
bistamista
Jormungandr
Level 61
God Stats
9W - 4L
1,482 SR
Queue Stats
76W - 58L
1,372 Elo+
Party 2
Merlin
Merlin
saintpablou
Merlin
Level 78
God Stats
4W - 2L
1,181 SR
Queue Stats
80W - 84L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Arikzzy
Cernunnos
13
0 / 5 / 1
8,050
383
6,739
11,135
3,498
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
2 / 6 / 0
8,797
419
3,952
16,676
6,719
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
LFM_Josue
Arachne
12
3 / 5 / 1
8,638
411
5,680
12,942
3,931
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
2 / 4 / 0
10,138
483
10,060
14,927
9,180
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

12
1 / 4 / 1
8,815
420
8,214
16,443
12,378
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
18
8 / 0 / 4
11,849
564
10,046
7,099
2,657
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
4 / 5 / 1
11,676
556
6,231
15,214
6,002
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
9 / 0 / 4
11,990
571
17,379
13,519
15,918
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jormungandr
bistamista
Jormungandr
16
1 / 1 / 7
10,559
503
9,411
12,288
9,894
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
18
2 / 2 / 2
11,237
535
7,761
10,455
3,531
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
8
Kills
24
24
Deaths
8
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Scylla
8
0
4
10
L
Cernunnos
Arikzzy
Cernunnos
0
5
1
0.1
W
4
5
1
0.9
L
2
6
0
0.33
L
Arachne
LFM_Josue
Arachne
3
5
1
0.7
W
9
0
4
11
L
2
4
0
0.5
L
1
4
1
0.38
W
Jormungandr
bistamista
Jormungandr
1
1
7
4.5
W
Merlin
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,645
Damage
50,828
72,123
Taken
58,575
35,706
Mitigated
38,002
21,695
Healing
21,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
10,046
564
0
94
7,099
2,657
0
1,834
5,265
82,904
0
L
Cernunnos
Arikzzy
Cernunnos
6,739
2,146
477
2,181
11,135
3,498
816
7,130
4,005
0
45,742
W
6,231
3,196
0
6,392
15,214
6,002
0
2,235
12,979
0
99,419
L
3,952
1,011
0
6,165
16,676
6,719
794
917
15,759
0
42,960
L
Arachne
LFM_Josue
Arachne
5,680
3,975
0
3,965
12,942
3,931
0
3,199
9,743
0
32,751
W
17,379
5,413
0
10,095
13,519
15,918
1,960
1,666
11,853
0
79,383
L
10,060
282
0
5,524
14,927
9,180
140
7,232
7,695
76,613
0
L
8,214
2,000
167
3,216
16,443
12,378
0
8,740
7,703
39,776
0
W
Jormungandr
bistamista
Jormungandr
9,411
2,202
135
4,172
12,288
9,894
199
5,046
7,242
53,029
0
W
Merlin
7,761
376
0
250
10,455
3,531
0
7,493
2,962
80,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,438
Gold Earned
57,311
405
Minions Killed
637
0
Camps Cleared
0
1,665,977
Distance Traveled
1,806,208
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,849
564
130
6
0
379,992
0
L
Cernunnos
8,050
383
81
4
0
344,738
0
W
Set
11,676
556
143
7
0
341,557
2
L
Fenrir
8,797
419
80
4
0
342,336
4
L
Arachne
8,638
411
59
3
0
333,199
2
W
Chaac
11,990
571
137
7
0
352,845
5
L
Hades
10,138
483
136
6
0
289,676
3
L
Fafnir
8,815
420
49
2
0
356,028
0
W
Jormungandr
10,559
503
80
4
0
362,734
4
W
Merlin
11,237
535
147
7
0
369,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role