Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
NordicRayne
Anhur
Level 100
God Stats
10W - 20L
1,427 SR
Queue Stats
158W - 165L
1,442 Elo+
Solo
Bastet
Bastet
THUNDER8UTTS
Bastet
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,471 Elo+
Solo
Team Averages
Level 112
1,485 SR
1,483 Elo+

VS

Team Averages
Level 99
1,559 SR
1,476 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
523W - 511L
1,410 Elo+
Solo
Hercules
Hercules
Taz x Gravity
Hercules
Level 125
God Stats
1W - 3L
1,500 SR
Queue Stats
131W - 129L
1,448 Elo+
Solo
Zeus
Zeus
ThcGotMeGone
Zeus
Level 122
God Stats
59W - 24L
1,767 SR
Queue Stats
132W - 110L
1,559 Elo+
Solo
Medusa
Medusa
phyhra
Medusa
Level 120
God Stats
41W - 35L
1,528 SR
Queue Stats
348W - 329L
1,437 Elo+
Solo
Bastet
Bastet
wave poseidon
Bastet
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 50L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
2 / 0 / 0
8,823
882
1,320
3,245
1,928
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Baron Samedi
 
Baron Samedi
14
0 / 1 / 2
8,534
853
5,158
6,723
3,414
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chaac
 
Chaac
14
0 / 2 / 2
8,297
830
3,667
7,721
5,031
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
0 / 9 / 1
8,432
843
6,592
16,951
6,304
Bastet
14
1 / 6 / 1
8,573
857
5,185
12,886
4,944
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

199

VS

Team 2 Tickets

363

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
16
1 / 1 / 12
9,283
928
5,385
11,535
16,020
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
Taz x Gravity
Hercules
16
2 / 0 / 12
9,528
953
7,997
4,468
3,890
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
8 / 0 / 5
9,759
976
14,015
935
282
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
phyhra
Medusa
16
3 / 0 / 8
9,428
943
7,205
4,388
1,560
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
4 / 2 / 6
9,677
968
8,293
5,454
2,552
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
61
3
Kills
18
18
Deaths
3
6
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
2
0
0
2
L
Baron Samedi
 
Baron Samedi
0
1
2
1
L
Chaac
 
Chaac
0
2
2
0.5
W
Kuzenbo
 
Kuzenbo
1
1
12
7
L
0
9
1
0.06
L
Bastet
1
6
1
0.25
W
Hercules
Taz x Gravity
Hercules
2
0
12
8
W
8
0
5
10.5
W
Medusa
phyhra
Medusa
3
0
8
7
W
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,922
Damage
42,895
47,526
Taken
26,780
21,621
Mitigated
24,304
3,572
Healing
2,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
1,320
93
160
0
3,245
1,928
0
2,106
1,139
6,194
0
L
Baron Samedi
 
Baron Samedi
5,158
513
951
123
6,723
3,414
0
2,935
3,788
26,749
0
L
Chaac
 
Chaac
3,667
715
0
1,894
7,721
5,031
0
4,418
3,303
0
12,728
W
Kuzenbo
 
Kuzenbo
5,385
2,040
241
585
11,535
16,020
0
2,559
8,976
17,374
0
L
6,592
2,738
0
46
16,951
6,304
0
7,389
9,562
0
27,469
L
Bastet
5,185
1,637
0
398
12,886
4,944
0
2,552
10,334
0
14,951
W
Hercules
Taz x Gravity
Hercules
7,997
1,739
0
778
4,468
3,890
0
1,028
3,440
0
18,273
W
14,015
194
0
135
935
282
0
99
836
23,636
0
W
Medusa
phyhra
Medusa
7,205
2,876
0
409
4,388
1,560
0
887
3,501
0
33,649
W
8,293
2,585
0
430
5,454
2,552
0
1,905
3,549
0
19,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,659
Gold Earned
47,675
134
Minions Killed
167
7
Camps Cleared
6
747,528
Distance Traveled
881,351
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,823
882
8
1
0
147,680
0
L
Baron Samedi
8,534
853
52
5
2
144,764
0
L
Chaac
8,297
830
16
2
1
114,961
0
W
Kuzenbo
9,283
928
22
2
1
173,149
0
L
Anhur
8,432
843
38
4
1
138,253
0
L
Bastet
8,573
857
20
2
3
201,870
0
W
Hercules
9,528
953
30
3
0
192,585
0
W
Zeus
9,759
976
29
3
0
126,432
0
W
Medusa
9,428
943
60
6
0
186,199
0
W
Bastet
9,677
968
26
3
5
202,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role