Player Matchup

Sol
Sol
Platinum I
guisho_619
Sol
Platinum I
Level 147
God Stats
1W - 2L
1,599 SR
Queue Stats
24W - 33L
2,012 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 147
1,599 SR
2,012 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 120
1,500 SR
1,500 MMR
Tyr
Tyr
Platinum V
 
Tyr
Platinum V
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 3 / 0
13,617
717
9,984
21,711
10,567
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
BakasuraHe BoAh Muzen CabKaliHeimdallr

VS

Bans
UllrPoseidonSkadiCamazotzVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
19
3 / 0 / 0
14,475
762
15,772
19,962
19,645
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
3
3
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
3
0
0
3
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,984
Damage
15,772
21,711
Taken
19,962
10,567
Mitigated
19,645
11,340
Healing
12,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
15,772
2,667
0
12,326
19,962
19,645
2,537
9,992
9,970
332
103,319
L
9,984
4,985
0
11,340
21,711
10,567
2,127
365
21,346
99,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,617
Gold Earned
14,475
183
Minions Killed
157
0
Camps Cleared
0
334,567
Distance Traveled
396,146
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
14,475
762
157
8
0
396,146
0
L
Sol
13,617
717
183
10
0
334,567
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role