Player Matchup

Chaac
Chaac
MoistKuzco
Chaac
Level 120
God Stats
14W - 12L
1,660 SR
Queue Stats
293W - 279L
1,564 Elo+
Party 2
Rama
Rama
phiggy
Rama
Level 19
God Stats
14W - 3L
1,755 SR
Queue Stats
41W - 32L
1,455 Elo+
Party 2
Agni
Agni
stickmangonaeat
Agni
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 89L
1,448 Elo+
Party 2
Team Averages
Level 62
1,638 SR
1,489 Elo+

VS

Team Averages
Level 8
1,527 SR
1,373 Elo+
Ra
Ra
CrazyFlyingNinja
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 52L
1,278 Elo+
Solo
Nemesis
Nemesis
Goom_lilman26
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,318 Elo+
Party 1
Fenrir
Fenrir
heathens_sin
Fenrir
Level 13
God Stats
3W - 9L
1,582 SR
Queue Stats
3W - 9L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
11 / 2 / 12
11,020
848
12,036
11,698
9,001
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
phiggy
Rama
13
11 / 2 / 11
11,178
860
10,867
6,366
2,093
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
3 / 5 / 14
9,823
756
5,592
7,168
1,966
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 4
8,572
659
4,497
10,304
3,154
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
9
1 / 8 / 1
7,933
610
2,172
10,317
3,401
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
11
7 / 9 / 1
10,248
788
6,828
15,336
11,173
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
15
25
Kills
9
9
Deaths
25
37
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
8
4
0.38
L
Nemesis
1
8
1
0.19
W
Chaac
11
2
12
8.5
L
Fenrir
7
9
1
0.83
W
Rama
phiggy
Rama
11
2
11
8.25
W
3
5
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,495
Damage
13,497
25,232
Taken
35,957
13,060
Mitigated
17,728
9,054
Healing
5,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,497
616
1,090
1,929
10,304
3,154
0
1,347
8,957
31,562
0
L
Nemesis
2,172
464
0
606
10,317
3,401
133
1,624
8,693
0
13,446
W
Chaac
12,036
1,783
0
6,693
11,698
9,001
825
2,842
8,856
0
31,818
L
Fenrir
6,828
1,067
0
2,082
15,336
11,173
60
2,637
12,699
0
21,033
W
Rama
phiggy
Rama
10,867
10,429
0
1,237
6,366
2,093
1,602
1,875
4,491
0
37,427
W
5,592
236
0
1,124
7,168
1,966
87
28
7,140
31,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,021
Gold Earned
26,753
146
Minions Killed
110
0
Camps Cleared
0
710,025
Distance Traveled
680,606
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,572
659
53
4
0
222,312
0
L
Nemesis
7,933
610
28
2
0
223,340
1
W
Chaac
11,020
848
39
3
0
266,023
3
L
Fenrir
10,248
788
29
2
0
234,954
2
W
Rama
11,178
860
58
4
0
221,837
4
W
Agni
9,823
756
49
4
0
222,165
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role