Player Matchup

King Arthur
King Arthur
Bad_Virgo
King Arthur
Level 39
God Stats
6W - 21L
1,464 SR
Queue Stats
190W - 237L
1,430 Elo+
Party 1
Fenrir
Fenrir
Numbty93
Fenrir
Level 19
God Stats
1W - 1L
1,662 SR
Queue Stats
15W - 20L
1,262 Elo+
Party 1
Baron Samedi
Baron Samedi
Z1G_ZAGR
Baron Samedi
Level 85
God Stats
10W - 6L
1,617 SR
Queue Stats
98W - 118L
1,507 Elo+
Party 1
Team Averages
Level 48
1,581 SR
1,400 Elo+

VS

Team Averages
Level 99
1,522 SR
1,529 Elo+
Vulcan
Vulcan
DBD iMonSTer818
Vulcan
Level 151
God Stats
78W - 60L
1,542 SR
Queue Stats
502W - 409L
1,495 Elo+
Party 2
Neith
Neith
XCOD31nE F13nDX
Neith
Level 129
God Stats
22W - 13L
1,713 SR
Queue Stats
536W - 406L
1,592 Elo+
Party 2
Jormungandr
Jormungandr
illusion CB
Jormungandr
Level 16
God Stats
1W - 0L
1,311 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bad_Virgo
King Arthur
14
5 / 6 / 5
12,403
689
6,560
20,152
17,865
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Numbty93
Fenrir
13
4 / 14 / 7
11,743
652
10,956
21,425
6,646
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Baron Samedi
Z1G_ZAGR
Baron Samedi
15
6 / 7 / 5
13,687
760
12,159
16,032
6,370
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
13 / 4 / 12
14,214
790
23,685
9,176
4,038
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
8 / 2 / 11
12,765
709
11,879
9,128
3,331
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
illusion CB
Jormungandr
13
6 / 9 / 9
12,473
693
8,518
17,289
7,777
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
59
15
Kills
27
27
Deaths
15
17
Assists
32
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Bad_Virgo
King Arthur
5
6
5
1.25
W
13
4
12
4.75
L
Fenrir
Numbty93
Fenrir
4
14
7
0.54
W
8
2
11
6.75
L
Baron Samedi
Z1G_ZAGR
Baron Samedi
6
7
5
1.21
W
Jormungandr
illusion CB
Jormungandr
6
9
9
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,675
Damage
44,082
57,609
Taken
35,593
30,881
Mitigated
15,146
11,955
Healing
4,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Bad_Virgo
King Arthur
6,560
1,640
0
1,735
20,152
17,865
43
9,958
10,194
309
39,610
W
23,685
12,462
0
375
9,176
4,038
930
3,089
6,087
52,277
0
L
Fenrir
Numbty93
Fenrir
10,956
3,882
0
4,391
21,425
6,646
1,206
13,424
8,001
0
35,681
W
11,879
5,294
0
2,945
9,128
3,331
1,030
3,511
5,617
0
29,959
L
Baron Samedi
Z1G_ZAGR
Baron Samedi
12,159
777
892
4,937
16,032
6,370
138
8,890
7,142
56,063
0
W
Jormungandr
illusion CB
Jormungandr
8,518
2,895
378
1,259
17,289
7,777
393
5,692
11,597
26,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,833
Gold Earned
39,452
180
Minions Killed
145
0
Camps Cleared
0
897,313
Distance Traveled
755,952
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
12,403
689
51
3
0
303,493
0
W
Vulcan
14,214
790
69
4
0
263,365
0
L
Fenrir
11,743
652
45
3
0
310,270
0
W
Neith
12,765
709
34
2
0
192,112
0
L
Baron Samedi
13,687
760
84
5
0
283,550
2
W
Jormungandr
12,473
693
42
2
0
300,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role