Player Matchup

Chernobog
Chernobog
ACE1770
Chernobog
Level 45
God Stats
9W - 5L
1,603 SR
Queue Stats
72W - 101L
1,304 Elo+
Party 2
Merlin
Merlin
DRipp_62
Merlin
Level 121
God Stats
5W - 8L
1,240 SR
Queue Stats
303W - 353L
1,340 Elo+
Party 2
Mercury
Mercury
MaskedGangstaa
Mercury
Level 25
God Stats
1W - 1L
1,286 SR
Queue Stats
88W - 69L
1,367 Elo+
Solo
Team Averages
Level 64
1,377 SR
1,337 Elo+

VS

Team Averages
Level 84
1,592 SR
1,296 Elo+
Aphrodite
Aphrodite
LotusCrystal
Aphrodite
Level 86
God Stats
16W - 10L
1,500 SR
Queue Stats
48W - 55L
1,248 Elo+
Solo
Chernobog
Chernobog
Ninja_Gaga
Chernobog
Level 24
God Stats
3W - 7L
1,781 SR
Queue Stats
231W - 272L
1,306 Elo+
Party 1
Arachne
Arachne
sekaboi2014
Arachne
Level 142
God Stats
7W - 13L
1,494 SR
Queue Stats
256W - 278L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
ACE1770
Chernobog
14
1 / 14 / 6
16,302
562
16,784
25,685
6,647
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
DRipp_62
Merlin
20
10 / 5 / 5
20,402
704
37,117
25,423
9,324
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
4 / 12 / 3
17,013
587
7,127
22,867
8,641
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
LotusCrystal
Aphrodite
16
0 / 3 / 18
16,651
574
9,849
29,435
29,426
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
Ninja_Gaga
Chernobog
17
8 / 5 / 11
18,423
635
18,994
19,792
7,080
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
sekaboi2014
Arachne
18
23 / 7 / 4
20,190
696
28,873
36,494
13,868
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
64
15
Kills
31
31
Deaths
15
14
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Chernobog
ACE1770
Chernobog
1
14
6
0.29
W
Merlin
DRipp_62
Merlin
10
5
5
2.5
L
Aphrodite
LotusCrystal
Aphrodite
0
3
18
3
W
4
12
3
0.46
L
Chernobog
Ninja_Gaga
Chernobog
8
5
11
2.7
L
Arachne
sekaboi2014
Arachne
23
7
4
3.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,028
Damage
57,716
73,975
Taken
85,721
24,612
Mitigated
50,374
14,482
Healing
40,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
ACE1770
Chernobog
16,784
7,915
1,098
4,732
25,685
6,647
1,839
3,126
22,559
0
59,392
W
Merlin
DRipp_62
Merlin
37,117
298
1,161
6,144
25,423
9,324
584
3,571
21,852
141,727
0
L
Aphrodite
LotusCrystal
Aphrodite
9,849
2,053
5,337
15,324
29,435
29,426
487
10,574
18,861
47,385
0
W
7,127
2,473
0
1,347
22,867
8,641
736
3,164
19,703
0
42,438
L
Chernobog
Ninja_Gaga
Chernobog
18,994
13,432
0
4,582
19,792
7,080
940
10,355
9,437
0
76,263
L
Arachne
sekaboi2014
Arachne
28,873
21,292
1,290
13,923
36,494
13,868
1,820
17,117
19,377
0
98,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,717
Gold Earned
55,264
318
Minions Killed
269
0
Camps Cleared
0
1,249,582
Distance Traveled
1,550,531
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
16,302
562
80
3
0
362,769
5
W
Merlin
20,402
704
179
6
0
433,609
3
L
Aphrodite
16,651
574
60
2
0
521,490
1
W
Mercury
17,013
587
59
2
0
453,204
2
L
Chernobog
18,423
635
107
4
0
460,428
2
L
Arachne
20,190
696
102
4
0
568,613
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role