Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 17
God Stats
23W - 31L
1,136 SR
Queue Stats
91W - 123L
1,106 Elo+
Party 1
Jormungandr
Jormungandr
CedGamer0
Jormungandr
Level 4
God Stats
3W - 9L
1,500 SR
Queue Stats
10W - 21L
1,030 Elo+
Party 1
Artemis
Artemis
Jav666
Artemis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,362 Elo+
Solo
Ares
Ares
SandmanDied
Ares
Level 5
God Stats
1W - 4L
1,474 SR
Queue Stats
64W - 67L
1,187 Elo+
Solo
Kukulkan
Kukulkan
metalhead600
Kukulkan
Level 24
God Stats
0W - 2L
1,358 SR
Queue Stats
0W - 5L
1,017 Elo+
Solo
Team Averages
Level 11
1,394 SR
1,140 Elo+

VS

Team Averages
Level 17
1,468 SR
1,251 Elo+
Merlin
Merlin
Firegran
Merlin
Level 17
God Stats
14W - 8L
1,543 SR
Queue Stats
54W - 58L
1,401 Elo+
Solo
Da Ji
Da Ji
FireonToast
Da Ji
Level 28
God Stats
2W - 1L
1,546 SR
Queue Stats
39W - 27L
1,325 Elo+
Solo
Vulcan
Vulcan
ItIsntSoEasy
Vulcan
Level 9
God Stats
4W - 2L
1,282 SR
Queue Stats
18W - 14L
1,115 Elo+
Solo
Aphrodite
Aphrodite
Metalizado
Aphrodite
Level 18
God Stats
5W - 7L
1,469 SR
Queue Stats
114W - 140L
1,315 Elo+
Solo
Fenrir
Fenrir
WesleyMarques19
Fenrir
Level 13
God Stats
1W - 4L
1,500 SR
Queue Stats
12W - 23L
1,098 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
1 / 8 / 1
7,212
380
2,779
11,947
3,766
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
CedGamer0
Jormungandr
10
0 / 13 / 4
7,114
374
6,724
19,902
9,415
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
Jav666
Artemis
7
0 / 3 / 1
6,001
316
1,214
4,205
1,370
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
5 / 8 / 1
9,343
492
10,832
17,354
7,881
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kukulkan
metalhead600
Kukulkan
13
1 / 10 / 1
8,130
428
7,115
16,505
5,524
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Firegran
Merlin
15
7 / 2 / 6
10,272
541
11,613
7,676
2,752
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
16 / 0 / 6
12,195
642
14,180
12,851
6,166
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vulcan
16
12 / 2 / 11
11,141
586
20,746
11,302
8,193
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Aphrodite
Metalizado
Aphrodite
14
3 / 0 / 15
9,497
500
5,453
9,953
5,239
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
3 / 3 / 8
9,000
474
4,837
10,656
3,860
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
87
7
Kills
41
42
Deaths
7
8
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
8
1
0.19
L
Jormungandr
CedGamer0
Jormungandr
0
13
4
0.15
W
Merlin
Firegran
Merlin
7
2
6
5
W
16
0
6
19
W
Vulcan
12
2
11
8.75
L
Artemis
Jav666
Artemis
0
3
1
0.17
W
Aphrodite
Metalizado
Aphrodite
3
0
15
10.5
L
5
8
1
0.69
W
3
3
8
2.33
L
Kukulkan
metalhead600
Kukulkan
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,664
Damage
56,829
69,913
Taken
52,438
27,956
Mitigated
26,210
6,297
Healing
26,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,779
235
0
928
11,947
3,766
655
4,004
7,943
0
27,337
L
Jormungandr
CedGamer0
Jormungandr
6,724
2,520
0
659
19,902
9,415
514
11,686
8,216
22,744
0
W
Merlin
Firegran
Merlin
11,613
1,659
0
665
7,676
2,752
1,857
3,566
4,110
58,921
0
W
14,180
5,030
0
3,746
12,851
6,166
0
2,536
10,315
0
86,454
W
Vulcan
20,746
6,328
1,038
859
11,302
8,193
2,451
6,304
4,998
64,552
0
L
Artemis
Jav666
Artemis
1,214
304
0
0
4,205
1,370
0
2,967
1,238
0
11,963
W
Aphrodite
Metalizado
Aphrodite
5,453
2,682
9,672
7,698
9,953
5,239
3,013
7,489
2,464
35,269
0
L
10,832
109
0
1,862
17,354
7,881
0
9,645
7,709
42,668
0
W
4,837
1,437
0
2,458
10,656
3,860
853
4,776
5,880
0
27,775
L
Kukulkan
metalhead600
Kukulkan
7,115
346
135
2,713
16,505
5,524
438
9,510
6,995
44,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,800
Gold Earned
52,105
225
Minions Killed
410
0
Camps Cleared
0
1,363,963
Distance Traveled
1,622,672
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,212
380
53
3
0
313,257
1
L
Jormungandr
7,114
374
26
1
0
281,171
1
W
Merlin
10,272
541
96
5
0
293,230
6
W
Da Ji
12,195
642
128
7
0
378,668
4
W
Vulcan
11,141
586
88
5
0
346,691
4
L
Artemis
6,001
316
19
1
0
175,124
0
W
Aphrodite
9,497
500
55
3
0
319,210
1
L
Ares
9,343
492
48
3
0
329,180
4
W
Fenrir
9,000
474
43
2
0
284,873
0
L
Kukulkan
8,130
428
79
4
0
265,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role