Player Matchup

Cerberus
Cerberus
MissSpark
Cerberus
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 45L
1,567 Elo+
Party 1
Merlin
Merlin
SamVapour
Merlin
Level 101
God Stats
2W - 3L
1,728 SR
Queue Stats
50W - 49L
1,557 Elo+
Party 1
Izanami
Izanami
baya5
Izanami
Level 60
God Stats
2W - 8L
1,155 SR
Queue Stats
224W - 326L
1,284 Elo+
Solo
Team Averages
Level 93
1,461 SR
1,469 Elo+

VS

Team Averages
Level 91
1,451 SR
1,360 Elo+
Set
Set
ChersaAlex
Set
Level 101
God Stats
2W - 1L
1,309 SR
Queue Stats
11W - 11L
1,468 Elo+
Solo
Artemis
Artemis
Dutcher
Artemis
Level 66
God Stats
4W - 5L
1,543 SR
Queue Stats
8W - 8L
1,289 Elo+
Solo
Nox
Nox
vlammenheer
Nox
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 30L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MissSpark
Cerberus
11
0 / 2 / 4
9,493
558
4,245
13,351
13,096
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Merlin
SamVapour
Merlin
14
6 / 0 / 0
11,318
666
12,193
6,209
2,278
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
baya5
Izanami
11
2 / 2 / 3
10,126
596
5,656
9,731
5,914
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 3
9,224
543
3,887
8,762
2,895
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Artemis
Dutcher
Artemis
10
1 / 2 / 3
9,480
558
10,378
7,930
2,471
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 3 / 1
10,061
592
7,326
10,592
3,470
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
11
8
Kills
4
4
Deaths
8
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
L
Artemis
Dutcher
Artemis
1
2
3
1.25
W
Cerberus
MissSpark
Cerberus
0
2
4
1
W
Merlin
SamVapour
Merlin
6
0
0
6
W
Izanami
baya5
Izanami
2
2
3
1.75
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,094
Damage
21,591
29,291
Taken
27,284
21,288
Mitigated
8,836
4,657
Healing
4,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,887
1,065
0
86
8,762
2,895
0
5,962
2,800
0
27,015
L
Artemis
Dutcher
Artemis
10,378
7,252
889
1,665
7,930
2,471
48
4,062
3,868
0
35,922
W
Cerberus
MissSpark
Cerberus
4,245
274
207
1,794
13,351
13,096
165
2,276
11,075
25,368
0
W
Merlin
SamVapour
Merlin
12,193
252
0
965
6,209
2,278
0
960
5,249
63,583
0
W
Izanami
baya5
Izanami
5,656
3,166
535
1,156
9,731
5,914
312
4,158
5,573
0
38,071
L
7,326
310
0
1,414
10,592
3,470
500
6,434
4,158
29,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,937
Gold Earned
28,765
222
Minions Killed
169
0
Camps Cleared
0
846,797
Distance Traveled
876,809
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,224
543
55
3
0
347,898
0
L
Artemis
9,480
558
62
4
0
252,567
4
W
Cerberus
9,493
558
51
3
0
271,489
3
W
Merlin
11,318
666
104
6
0
289,562
6
W
Izanami
10,126
596
67
4
0
285,746
0
L
Nox
10,061
592
52
3
0
276,344
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role