Player Matchup

Loki
Loki
Gaditano13
Loki
Level 106
God Stats
3W - 2L
1,500 SR
Queue Stats
128W - 117L
1,705 Elo+
Solo
Hun Batz
Hun Batz
Mrakella
Hun Batz
Level 97
God Stats
5W - 10L
1,412 SR
Queue Stats
291W - 276L
1,468 Elo+
Solo
Medusa
Medusa
Qadeish
Medusa
Level 119
God Stats
7W - 4L
1,706 SR
Queue Stats
291W - 268L
1,528 Elo+
Party 1
Hera
Hera
Schoeni87
Hera
Level 107
God Stats
17W - 19L
1,502 SR
Queue Stats
150W - 128L
1,496 Elo+
Solo
Sobek
Sobek
TiiSTz
Sobek
Level 118
God Stats
10W - 8L
1,868 SR
Queue Stats
254W - 228L
1,509 Elo+
Party 1
Team Averages
Level 109
1,598 SR
1,541 Elo+

VS

Team Averages
Level 94
1,464 SR
1,504 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mercury
Mercury
 
Mercury
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tyr
Tyr
Artyrias
Tyr
Level 45
God Stats
14W - 16L
1,738 SR
Queue Stats
100W - 102L
1,447 Elo+
Party 2
Medusa
Medusa
Timostation731
Medusa
Level 105
God Stats
1W - 4L
1,260 SR
Queue Stats
68W - 79L
1,496 Elo+
Party 2
Scylla
Scylla
carsory06
Scylla
Level 97
God Stats
2W - 2L
1,321 SR
Queue Stats
80W - 61L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,448
690
722
1,607
350
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hun Batz
Mrakella
Hun Batz
5
1 / 0 / 1
3,548
710
314
2,429
537
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Medusa
Qadeish
Medusa
5
3 / 0 / 2
3,747
749
2,353
1,873
340
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hera
6
0 / 0 / 1
3,611
722
792
1,371
304
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
TiiSTz
Sobek
5
2 / 0 / 2
3,641
728
1,539
2,428
1,328
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
4
0 / 2 / 0
2,864
573
1,251
2,679
585
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mercury
 
Mercury
1
0 / 0 / 0
2,418
484
0
0
0
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Boots

Boots

+6%
Movement Speed

6
0 / 0 / 0
3,284
657
1,039
1,661
1,010
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Boots

Boots

+6%
Movement Speed

4
0 / 3 / 0
2,797
559
492
2,049
248
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Boots

Boots

+6%
Movement Speed

Scylla
carsory06
Scylla
6
0 / 1 / 0
3,255
651
345
2,166
480
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
0
6
Kills
0
0
Deaths
6
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
2
0
0
L
Mercury
 
Mercury
0
0
0
0
L
0
0
0
0
W
0
0
0
0
W
Hun Batz
Mrakella
Hun Batz
1
0
1
1.5
W
Medusa
Qadeish
Medusa
3
0
2
4
W
Hera
0
0
1
0.5
W
Sobek
TiiSTz
Sobek
2
0
2
3
L
0
3
0
0
L
Scylla
carsory06
Scylla
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,720
Damage
3,127
9,708
Taken
8,555
2,859
Mitigated
2,323
4,896
Healing
2,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
1,251
150
56
704
2,679
585
0
889
1,790
0
6,060
L
Mercury
 
Mercury
0
0
0
0
0
0
0
0
0
0
0
L
1,039
300
0
899
1,661
1,010
0
0
1,661
0
12,195
W
722
432
0
801
1,607
350
0
0
1,607
0
12,658
W
Hun Batz
Mrakella
Hun Batz
314
98
0
1,570
2,429
537
0
119
2,310
0
15,235
W
Medusa
Qadeish
Medusa
2,353
1,446
0
750
1,873
340
36
0
1,873
0
11,533
W
Hera
792
36
0
467
1,371
304
0
226
1,145
15,692
0
W
Sobek
TiiSTz
Sobek
1,539
200
0
1,308
2,428
1,328
0
0
2,428
6,733
0
L
492
156
0
10
2,049
248
0
650
1,399
0
6,201
L
Scylla
carsory06
Scylla
345
145
0
889
2,166
480
0
792
1,374
13,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,995
Gold Earned
14,618
128
Minions Killed
68
0
Camps Cleared
0
482,640
Distance Traveled
397,356
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
2,864
573
10
2
0
99,407
2
L
Mercury
2,418
484
0
0
0
13,375
0
L
Tyr
3,284
657
23
5
0
104,175
1
W
Loki
3,448
690
24
5
0
95,754
0
W
Hun Batz
3,548
710
30
6
0
99,178
1
W
Medusa
3,747
749
22
4
0
96,779
1
W
Hera
3,611
722
42
8
0
92,501
1
W
Sobek
3,641
728
10
2
0
98,428
3
L
Medusa
2,797
559
11
2
0
90,752
0
L
Scylla
3,255
651
24
5
0
89,647
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role