Player Matchup

Heimdallr
Heimdallr
Arzuroth
Heimdallr
Level 7
God Stats
3W - 1L
1,184 SR
Queue Stats
9W - 13L
1,153 Elo+
Solo
Fenrir
Fenrir
Bence741
Fenrir
Level 6
God Stats
0W - 2L
1,159 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Janus
Janus
aust1321
Janus
Level 25
God Stats
8W - 4L
1,576 SR
Queue Stats
154W - 128L
1,534 Elo+
Solo
Team Averages
Level 13
1,306 SR
1,395 Elo+

VS

Team Averages
Level 36
1,585 SR
1,480 Elo+
Khepri
Khepri
Mizujin
Khepri
Level 27
God Stats
6W - 2L
1,574 SR
Queue Stats
31W - 33L
1,482 Elo+
Solo
Set
Set
Nicolodeon13
Set
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 13L
1,296 Elo+
Solo
Merlin
Merlin
justfkme
Merlin
Level 17
God Stats
2W - 1L
1,682 SR
Queue Stats
11W - 4L
1,661 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Arzuroth
Heimdallr
1
0 / 1 / 0
6,204
388
0
1,049
196
Fenrir
Bence741
Fenrir
11
2 / 5 / 2
10,125
633
7,319
20,202
10,467
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
aust1321
Janus
13
3 / 6 / 0
10,735
671
9,868
13,056
4,542
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Mizujin
Khepri
12
3 / 1 / 5
11,188
699
4,736
8,704
5,895
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
4 / 1 / 3
10,645
665
8,694
10,874
6,275
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
justfkme
Merlin
14
5 / 3 / 3
11,314
707
15,805
9,553
3,754
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
5
Kills
12
12
Deaths
5
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Arzuroth
Heimdallr
0
1
0
0
L
Fenrir
Bence741
Fenrir
2
5
2
0.6
W
Khepri
Mizujin
Khepri
3
1
5
5.5
W
4
1
3
5.5
L
Janus
aust1321
Janus
3
6
0
0.5
W
Merlin
justfkme
Merlin
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,187
Damage
29,235
34,307
Taken
29,131
15,205
Mitigated
15,924
6,742
Healing
6,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Arzuroth
Heimdallr
0
0
0
0
1,049
196
0
548
501
0
0
L
Fenrir
Bence741
Fenrir
7,319
2,855
0
4,758
20,202
10,467
720
10,975
9,227
0
25,967
W
Khepri
Mizujin
Khepri
4,736
390
0
1,787
8,704
5,895
312
2,741
5,416
25,376
0
W
8,694
4,623
0
3,673
10,874
6,275
1,160
4,473
6,401
0
34,134
L
Janus
aust1321
Janus
9,868
408
111
1,873
13,056
4,542
534
9,022
4,034
49,271
0
W
Merlin
justfkme
Merlin
15,805
2,170
0
1,283
9,553
3,754
1,031
3,311
6,242
53,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,064
Gold Earned
33,147
130
Minions Killed
158
0
Camps Cleared
0
576,604
Distance Traveled
819,880
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,204
388
0
0
0
168
0
L
Fenrir
10,125
633
38
2
0
293,876
2
W
Khepri
11,188
699
46
3
0
222,905
2
W
Set
10,645
665
52
3
0
312,506
3
L
Janus
10,735
671
92
6
0
282,560
3
W
Merlin
11,314
707
60
4
0
284,469
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role