Player Matchup

Odin
Odin
 
Odin
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
DetectiveMuffin3
Janus
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 63L
1,264 Elo+
Party 1
Nemesis
Nemesis
XoXoDeathSlayer
Nemesis
Level 28
God Stats
1W - 6L
1,402 SR
Queue Stats
12W - 21L
1,244 Elo+
Solo
Team Averages
Level 34
1,467 SR
1,336 Elo+

VS

Team Averages
Level 26
1,552 SR
1,461 Elo+
Arachne
Arachne
DAVETRAIN-_-
Arachne
Level 26
God Stats
21W - 13L
1,439 SR
Queue Stats
58W - 46L
1,404 Elo+
Solo
Achilles
Achilles
Secondaary
Achilles
Level 25
God Stats
32W - 13L
1,571 SR
Queue Stats
126W - 116L
1,491 Elo+
Party 2
Merlin
Merlin
TLH Atticus
Merlin
Level 26
God Stats
9W - 4L
1,645 SR
Queue Stats
46W - 35L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
3 / 8 / 3
9,789
653
7,801
15,592
11,274
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 5 / 2
10,224
682
6,611
9,846
3,025
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 10 / 4
9,941
663
4,807
14,530
4,911
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DAVETRAIN-_-
Arachne
11
3 / 4 / 9
10,253
684
3,941
9,656
3,231
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Achilles
Secondaary
Achilles
14
9 / 2 / 9
11,808
787
10,486
15,031
17,835
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Merlin
14
11 / 2 / 10
12,016
801
17,110
7,768
2,971
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
51
8
Kills
23
23
Deaths
8
9
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
3
8
3
0.56
W
Arachne
DAVETRAIN-_-
Arachne
3
4
9
1.88
L
3
5
2
0.8
W
Achilles
Secondaary
Achilles
9
2
9
6.75
W
Merlin
11
2
10
8
L
2
10
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,219
Damage
31,537
39,968
Taken
32,455
19,210
Mitigated
24,037
4,240
Healing
7,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
7,801
1,524
0
2,311
15,592
11,274
0
6,300
9,292
0
30,974
W
Arachne
DAVETRAIN-_-
Arachne
3,941
2,829
833
1,797
9,656
3,231
498
2,506
7,150
0
15,183
L
6,611
275
0
1,457
9,846
3,025
0
5,791
4,055
31,907
0
W
Achilles
Secondaary
Achilles
10,486
2,807
0
2,996
15,031
17,835
590
3,288
11,743
0
29,185
W
Merlin
17,110
764
0
1,713
7,768
2,971
1,400
817
6,951
55,264
0
L
4,807
2,323
0
472
14,530
4,911
0
5,055
9,475
0
26,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,954
Gold Earned
34,077
145
Minions Killed
141
0
Camps Cleared
0
682,367
Distance Traveled
775,704
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,789
653
45
3
0
237,241
0
W
Arachne
10,253
684
26
2
0
271,249
0
L
Janus
10,224
682
60
4
0
240,726
0
W
Achilles
11,808
787
37
2
0
259,944
0
W
Merlin
12,016
801
78
5
0
244,511
0
L
Nemesis
9,941
663
40
3
0
204,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role