Player Matchup

Rama
Rama
Diamond IV
 
Rama
Diamond IV
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Masters
 
Scylla
Masters
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Diamond I
Akroma
Ne Zha
Diamond I
Level 159
God Stats
2W - 3L
1,585 SR
Queue Stats
67W - 73L
2,339 MMR
Solo
Kali
Kali
Diamond V
RandieSama
Kali
Diamond V
Level 156
God Stats
2W - 3L
1,500 SR
Queue Stats
160W - 152L
2,367 MMR
Solo
Kumbhakarna
Kumbhakarna
Masters
daeguuu
Kumbhakarna
Masters
Level 157
God Stats
7W - 10L
1,632 SR
Queue Stats
304W - 279L
2,388 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 144
1,543 SR
2,019 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 113
1,610 SR
2,393 MMR
Bakasura
Bakasura
Masters
OIIỳ97
Bakasura
Masters
Level 76
God Stats
12W - 9L
1,555 SR
Queue Stats
245W - 195L
2,426 MMR
Party 2
Anhur
Anhur
Masters
Ráidun
Anhur
Masters
Level 88
God Stats
15W - 11L
1,670 SR
Queue Stats
242W - 223L
2,394 MMR
Party 2
Janus
Janus
Diamond I
Simarro
Janus
Diamond I
Level 151
God Stats
35W - 20L
1,984 SR
Queue Stats
413W - 391L
2,519 MMR
Solo
Odin
Odin
Masters
adrianrd0206
Odin
Masters
Level 159
God Stats
4W - 6L
1,369 SR
Queue Stats
326W - 309L
2,329 MMR
Party 1
Xing Tian
Xing Tian
Diamond I
ouraganblanc
Xing Tian
Diamond I
Level 89
God Stats
2W - 3L
1,469 SR
Queue Stats
29W - 34L
2,295 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
19
4 / 6 / 2
12,624
486
16,871
21,488
8,102
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
 
Scylla
19
1 / 5 / 1
12,547
483
19,043
14,605
5,686
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
Akroma
Ne Zha
17
0 / 7 / 5
11,355
437
11,134
26,750
31,041
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
3 / 4 / 2
13,127
505
7,840
18,872
8,985
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kumbhakarna
daeguuu
Kumbhakarna
16
0 / 4 / 1
10,892
419
6,119
21,004
16,898
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
CamazotzKukulkanPersephoneThe MorriganSusano

VS

Bans
YemojaMerlinAchillesRaijinKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
OIIỳ97
Bakasura
20
4 / 5 / 7
15,699
604
16,561
23,729
11,568
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Anhur
Ráidun
Anhur
20
4 / 2 / 7
15,462
595
16,157
16,404
7,744
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
Simarro
Janus
20
5 / 1 / 12
16,298
627
19,138
14,446
6,555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
5 / 0 / 9
15,934
613
20,104
19,224
28,590
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Xing Tian
ouraganblanc
Xing Tian
20
8 / 0 / 12
15,824
609
12,815
22,470
34,279
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
73
8
Kills
26
26
Deaths
8
11
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
4
6
2
0.83
L
Scylla
 
Scylla
1
5
1
0.3
L
Ne Zha
Akroma
Ne Zha
0
7
5
0.36
W
Bakasura
OIIỳ97
Bakasura
4
5
7
1.5
L
3
4
2
1
W
Anhur
Ráidun
Anhur
4
2
7
3.75
W
Janus
Simarro
Janus
5
1
12
11
W
5
0
9
9.5
L
Kumbhakarna
daeguuu
Kumbhakarna
0
4
1
0.13
W
Xing Tian
ouraganblanc
Xing Tian
8
0
12
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,007
Damage
84,775
102,719
Taken
96,273
70,712
Mitigated
88,736
25,019
Healing
37,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
16,871
14,286
0
5,365
21,488
8,102
3,606
7,228
13,910
0
98,950
L
Scylla
 
Scylla
19,043
1,064
0
250
14,605
5,686
440
5,304
8,747
123,350
0
L
Ne Zha
Akroma
Ne Zha
11,134
4,191
0
11,094
26,750
31,041
506
7,869
17,876
0
79,379
W
Bakasura
OIIỳ97
Bakasura
16,561
10,341
0
10,967
23,729
11,568
1,330
8,420
15,309
0
114,750
L
7,840
3,754
0
7,292
18,872
8,985
0
3,374
14,728
0
100,951
W
Anhur
Ráidun
Anhur
16,157
10,789
0
8,438
16,404
7,744
7,555
2,781
13,623
0
149,322
W
Janus
Simarro
Janus
19,138
1,747
0
2,446
14,446
6,555
2,154
6,414
8,032
142,285
0
W
20,104
5,312
0
10,237
19,224
28,590
581
4,115
15,109
0
96,587
L
Kumbhakarna
daeguuu
Kumbhakarna
6,119
679
0
1,018
21,004
16,898
110
8,178
11,836
34,490
0
W
Xing Tian
ouraganblanc
Xing Tian
12,815
1,419
0
4,916
22,470
34,279
573
5,074
17,396
38,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,545
Gold Earned
79,217
757
Minions Killed
864
0
Camps Cleared
0
2,371,082
Distance Traveled
2,700,365
35
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
12,624
486
190
7
0
404,607
5
L
Scylla
12,547
483
228
9
0
458,154
9
L
Ne Zha
11,355
437
119
5
0
436,066
1
W
Bakasura
15,699
604
195
8
0
534,744
6
L
Kali
13,127
505
168
6
0
542,700
12
W
Anhur
15,462
595
216
8
0
444,647
6
W
Janus
16,298
627
239
9
0
606,362
5
W
Odin
15,934
613
173
7
0
541,526
5
L
Kumbhakarna
10,892
419
52
2
0
529,555
8
W
Xing Tian
15,824
609
41
2
0
573,086
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role