Player Matchup

Hel
Hel
AJD4723
Hel
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,658 Elo+
Solo
Skadi
Skadi
DiamondSerenade
Skadi
Level 30
God Stats
79W - 71L
1,465 SR
Queue Stats
282W - 289L
1,354 Elo+
Solo
Amaterasu
Amaterasu
KenshinWatsuki
Amaterasu
Level 9
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 5L
1,320 Elo+
Solo
Ra
Ra
Ragedkayven
Ra
Level 7
God Stats
0W - 2L
1,243 SR
Queue Stats
19W - 29L
1,107 Elo+
Party 1
Fenrir
Fenrir
redheadboi
Fenrir
Level 7
God Stats
4W - 15L
1,249 SR
Queue Stats
6W - 21L
1,125 Elo+
Party 1
Team Averages
Level 13
1,391 SR
1,313 Elo+

VS

Team Averages
Level 24
1,352 SR
1,279 Elo+
Pele
Pele
Johanita25
Pele
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 27L
1,157 Elo+
Solo
Izanami
Izanami
SakonShima
Izanami
Level 25
God Stats
65W - 55L
1,554 SR
Queue Stats
235W - 236L
1,395 Elo+
Solo
Baron Samedi
Baron Samedi
alex240
Baron Samedi
Level 14
God Stats
5W - 4L
1,096 SR
Queue Stats
34W - 37L
1,015 Elo+
Solo
Jormungandr
Jormungandr
sabbrak
Jormungandr
Level 29
God Stats
2W - 1L
1,164 SR
Queue Stats
49W - 49L
1,318 Elo+
Solo
Jing Wei
Jing Wei
tonywas
Jing Wei
Level 29
God Stats
5W - 5L
1,449 SR
Queue Stats
109W - 115L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
20
1 / 8 / 13
12,563
1,047
3,105
19,217
22,058
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
12 / 3 / 4
15,227
1,269
25,671
15,305
6,167
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Amaterasu
KenshinWatsuki
Amaterasu
17
0 / 12 / 7
10,577
881
7,821
22,373
10,796
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
2 / 11 / 12
12,245
1,020
10,889
20,709
8,261
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
redheadboi
Fenrir
18
4 / 16 / 8
12,256
1,021
15,242
34,560
21,285
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Team 1 Tickets

0

VS

Team 2 Tickets

211

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 1 / 20
13,859
1,155
19,608
10,074
6,994
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
SakonShima
Izanami
20
15 / 7 / 18
14,751
1,229
34,406
14,513
5,710
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Baron Samedi
alex240
Baron Samedi
20
5 / 3 / 32
12,928
1,077
16,824
11,047
9,129
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jormungandr
sabbrak
Jormungandr
20
7 / 3 / 20
13,850
1,154
9,907
15,123
13,668
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Jing Wei
tonywas
Jing Wei
19
8 / 5 / 21
13,428
1,119
19,344
15,639
6,189
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
161
19
Kills
50
50
Deaths
19
44
Assists
111
Player
Kills
Deaths
Assists
KDA
L
Hel
1
8
13
0.94
L
12
3
4
4.67
W
15
1
20
25
L
Amaterasu
KenshinWatsuki
Amaterasu
0
12
7
0.29
L
2
11
12
0.73
W
Izanami
SakonShima
Izanami
15
7
18
3.43
W
Baron Samedi
alex240
Baron Samedi
5
3
32
7
L
Fenrir
redheadboi
Fenrir
4
16
8
0.5
W
Jormungandr
sabbrak
Jormungandr
7
3
20
5.67
W
Jing Wei
tonywas
Jing Wei
8
5
21
3.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,728
Damage
100,089
112,164
Taken
66,396
68,567
Mitigated
41,690
9,596
Healing
8,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
3,105
905
1,790
1,653
19,217
22,058
0
3,653
15,564
33,669
0
L
25,671
14,603
0
491
15,305
6,167
0
2,232
13,073
0
50,465
W
19,608
6,437
0
334
10,074
6,994
0
2,247
7,827
0
23,508
L
Amaterasu
KenshinWatsuki
Amaterasu
7,821
3,619
0
2,463
22,373
10,796
0
3,454
18,919
0
13,686
L
10,889
2,901
146
306
20,709
8,261
0
3,726
16,983
29,241
0
W
Izanami
SakonShima
Izanami
34,406
30,844
0
0
14,513
5,710
0
3,184
11,329
0
70,515
W
Baron Samedi
alex240
Baron Samedi
16,824
4,108
2,403
3,690
11,047
9,129
0
1,522
9,525
26,861
0
L
Fenrir
redheadboi
Fenrir
15,242
5,154
0
2,747
34,560
21,285
0
13,666
20,894
6,225
27,791
W
Jormungandr
sabbrak
Jormungandr
9,907
2,254
545
1,543
15,123
13,668
0
6,002
9,121
28,038
0
W
Jing Wei
tonywas
Jing Wei
19,344
12,842
0
305
15,639
6,189
0
1,965
13,674
0
39,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,868
Gold Earned
68,816
190
Minions Killed
223
3
Camps Cleared
3
938,337
Distance Traveled
965,591
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
12,563
1,047
86
7
0
171,374
4
L
Skadi
15,227
1,269
52
4
1
237,964
1
W
Pele
13,859
1,155
15
1
0
252,196
0
L
Amaterasu
10,577
881
9
1
1
186,740
0
L
Ra
12,245
1,020
29
2
0
166,136
0
W
Izanami
14,751
1,229
93
8
1
164,768
0
W
Baron Samedi
12,928
1,077
28
2
0
171,810
0
L
Fenrir
12,256
1,021
14
1
1
176,123
0
W
Jormungandr
13,850
1,154
45
4
0
155,955
0
W
Jing Wei
13,428
1,119
42
4
2
220,862
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role