Player Matchup

Discordia
Discordia
SheMoansCole
Discordia
Level 15
God Stats
2W - 3L
1,684 SR
Queue Stats
2W - 8L
1,367 Elo+
Party 1
Ah Puch
Ah Puch
SheMoansCorey
Ah Puch
Level 10
God Stats
2W - 4L
1,561 SR
Queue Stats
2W - 6L
1,367 Elo+
Party 1
Fenrir
Fenrir
SheMoansLilBagie
Fenrir
Level 21
God Stats
1W - 2L
1,765 SR
Queue Stats
2W - 9L
1,367 Elo+
Party 1
Team Averages
Level 15
1,670 SR
1,367 Elo+

VS

Team Averages
Level 19
1,422 SR
1,376 Elo+
Chaac
Chaac
EdisTheFear
Chaac
Level 25
God Stats
28W - 16L
1,490 SR
Queue Stats
171W - 153L
1,432 Elo+
Solo
Izanami
Izanami
JinxFuture
Izanami
Level 26
God Stats
8W - 4L
1,455 SR
Queue Stats
23W - 13L
1,456 Elo+
Solo
Hachiman
Hachiman
cedkiller22
Hachiman
Level 6
God Stats
1W - 2L
1,320 SR
Queue Stats
1W - 7L
1,240 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
SheMoansCole
Discordia
17
7 / 4 / 17
15,740
684
16,615
11,427
4,020
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Puch
16
5 / 9 / 14
15,014
653
11,303
18,898
6,202
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
16 / 7 / 11
17,024
740
22,212
20,059
9,574
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 6 / 8
15,570
677
12,325
24,489
30,741
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
JinxFuture
Izanami
17
7 / 8 / 3
16,345
711
13,936
20,244
6,087
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
cedkiller22
Hachiman
16
5 / 14 / 8
15,840
689
13,642
21,273
5,387
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
38
28
Kills
19
20
Deaths
28
42
Assists
19
Player
Kills
Deaths
Assists
KDA
W
7
6
8
1.83
W
Izanami
JinxFuture
Izanami
7
8
3
1.06
L
Discordia
SheMoansCole
Discordia
7
4
17
3.88
L
Ah Puch
5
9
14
1.33
L
16
7
11
3.07
W
Hachiman
cedkiller22
Hachiman
5
14
8
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,130
Damage
39,903
50,384
Taken
66,006
19,796
Mitigated
42,215
4,871
Healing
6,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,325
1,234
0
4,728
24,489
30,741
326
11,539
12,950
0
64,212
W
Izanami
JinxFuture
Izanami
13,936
9,349
0
1,664
20,244
6,087
2,008
9,117
11,127
0
104,729
L
Discordia
SheMoansCole
Discordia
16,615
2,545
0
1,478
11,427
4,020
805
0
11,427
57,476
0
L
Ah Puch
11,303
1,689
0
1,516
18,898
6,202
1,059
0
18,898
46,947
0
L
22,212
4,384
0
1,877
20,059
9,574
1,075
256
19,803
0
50,489
W
Hachiman
cedkiller22
Hachiman
13,642
9,366
0
440
21,273
5,387
1,276
8,380
12,893
0
47,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,778
Gold Earned
47,755
201
Minions Killed
318
0
Camps Cleared
0
1,116,599
Distance Traveled
1,090,123
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
15,570
677
79
3
0
423,442
0
W
Izanami
16,345
711
156
7
0
340,621
0
L
Discordia
15,740
684
79
3
0
369,053
0
L
Ah Puch
15,014
653
65
3
0
336,035
0
L
Fenrir
17,024
740
57
2
0
411,511
0
W
Hachiman
15,840
689
83
4
0
326,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role