Player Matchup

Ra
Ra
DragonDrew916
Ra
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
56W - 55L
1,539 Elo+
Party 2
Hercules
Hercules
Emerald_Door
Hercules
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 45L
1,464 Elo+
Party 2
Medusa
Medusa
sillybayneweymor
Medusa
Level 105
God Stats
1W - 2L
1,526 SR
Queue Stats
41W - 47L
1,474 Elo+
Party 2
Team Averages
Level 119
1,509 SR
1,492 Elo+

VS

Team Averages
Level 72
1,680 SR
1,647 Elo+
Medusa
Medusa
Fatal_Septations
Medusa
Level 91
God Stats
8W - 6L
1,572 SR
Queue Stats
437W - 434L
1,511 Elo+
Party 1
Ra
Ra
Kessty
Ra
Level 16
God Stats
1W - 0L
1,774 SR
Queue Stats
23W - 4L
1,941 Elo+
Solo
Mulan
Mulan
Whimzi--
Mulan
Level 108
God Stats
49W - 26L
1,694 SR
Queue Stats
265W - 268L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 5 / 1
9,989
624
8,509
11,135
3,719
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
Emerald_Door
Hercules
12
1 / 4 / 5
9,785
612
8,771
16,375
15,063
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

9
1 / 4 / 4
8,830
552
4,719
9,805
4,506
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 3
11,209
701
7,512
8,797
3,309
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ra
15
4 / 1 / 6
11,636
727
17,076
7,877
3,328
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mulan
Whimzi--
Mulan
11
3 / 4 / 4
10,058
629
6,702
13,916
14,049
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
26
7
Kills
13
13
Deaths
7
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
5
5
1
1.1
L
Hercules
Emerald_Door
Hercules
1
4
5
0.88
W
6
2
3
3.75
W
Ra
4
1
6
7
W
Mulan
Whimzi--
Mulan
3
4
4
1.25
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,999
Damage
31,290
37,315
Taken
30,590
23,288
Mitigated
20,686
9,574
Healing
8,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,509
1,605
2,878
2,699
11,135
3,719
0
6,270
4,865
40,099
0
L
Hercules
Emerald_Door
Hercules
8,771
3,003
474
3,523
16,375
15,063
0
7,607
8,768
0
33,580
W
7,512
3,134
0
469
8,797
3,309
1,297
1,920
6,877
0
36,266
W
Ra
17,076
372
3,337
2,279
7,877
3,328
848
2,200
5,677
75,513
0
W
Mulan
Whimzi--
Mulan
6,702
1,020
0
1,989
13,916
14,049
0
4,567
9,349
0
27,713
L
4,719
1,948
0
0
9,805
4,506
0
3,266
6,539
0
22,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,604
Gold Earned
32,903
171
Minions Killed
222
0
Camps Cleared
0
859,835
Distance Traveled
929,401
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,989
624
72
5
0
273,148
5
L
Hercules
9,785
612
54
3
0
302,801
4
W
Medusa
11,209
701
58
4
0
306,599
0
W
Ra
11,636
727
130
8
0
328,800
3
W
Mulan
10,058
629
34
2
0
294,002
1
L
Medusa
8,830
552
45
3
0
283,886
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role