Player Matchup

Chaac
Chaac
GEHDYC
Chaac
Level 148
God Stats
1W - 6L
1,503 SR
Queue Stats
44W - 50L
1,435 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Mogui52
Ah Muzen Cab
Level 29
God Stats
28W - 22L
1,503 SR
Queue Stats
90W - 103L
1,363 Elo+
Solo
Hel
Hel
Xenoji
Hel
Level 25
God Stats
11W - 7L
1,596 SR
Queue Stats
15W - 10L
1,620 Elo+
Solo
Team Averages
Level 67
1,534 SR
1,473 Elo+

VS

Team Averages
Level 82
1,462 SR
1,398 Elo+
Yemoja
Yemoja
BlueSeraph13
Yemoja
Level 15
God Stats
2W - 5L
1,140 SR
Queue Stats
5W - 14L
1,069 Elo+
Solo
Anhur
Anhur
BobSchieffer864
Anhur
Level 135
God Stats
6W - 5L
1,705 SR
Queue Stats
684W - 790L
1,572 Elo+
Solo
Hel
Hel
WaifuOfGenie
Hel
Level 96
God Stats
13W - 9L
1,542 SR
Queue Stats
367W - 425L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
GEHDYC
Chaac
14
4 / 5 / 6
12,782
639
18,224
29,185
12,784
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
Mogui52
Ah Muzen Cab
13
3 / 6 / 5
12,141
607
14,057
20,144
5,940
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hel
Xenoji
Hel
14
3 / 6 / 7
12,555
628
16,099
21,945
13,409
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
0 / 0 / 13
11,986
599
2,814
10,953
5,280
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
12 / 6 / 4
15,275
764
26,460
24,331
8,970
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
5 / 5 / 10
14,065
703
20,217
23,447
9,336
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
44
10
Kills
17
17
Deaths
11
18
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Yemoja
0
0
13
6.5
W
12
6
4
2.33
L
Chaac
GEHDYC
Chaac
4
5
6
1.4
L
Ah Muzen Cab
Mogui52
Ah Muzen Cab
3
6
5
0.92
W
5
5
10
2
L
Hel
Xenoji
Hel
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,380
Damage
49,491
71,274
Taken
58,731
32,133
Mitigated
23,586
35,645
Healing
36,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
2,814
817
11,879
4,436
10,953
5,280
484
2,945
8,008
11,498
0
W
26,460
17,612
0
1,139
24,331
8,970
1,920
4,916
19,415
0
71,339
L
Chaac
GEHDYC
Chaac
18,224
4,965
0
9,788
29,185
12,784
244
6,264
22,921
0
75,595
L
Ah Muzen Cab
Mogui52
Ah Muzen Cab
14,057
5,756
850
5,871
20,144
5,940
1,231
9,803
10,341
0
52,457
W
20,217
823
9,396
9,854
23,447
9,336
708
8,357
15,090
69,452
0
L
Hel
Xenoji
Hel
16,099
67
8,494
10,642
21,945
13,409
422
7,027
14,918
62,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,478
Gold Earned
41,326
252
Minions Killed
201
0
Camps Cleared
0
1,088,245
Distance Traveled
1,015,818
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,986
599
18
1
0
364,390
3
W
Anhur
15,275
764
84
4
0
269,406
2
L
Chaac
12,782
639
87
4
0
355,260
5
L
Ah Muzen Cab
12,141
607
83
4
0
368,088
4
W
Hel
14,065
703
99
5
0
382,022
0
L
Hel
12,555
628
82
4
0
364,897
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role