Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 29
God Stats
14W - 25L
1,313 SR
Queue Stats
105W - 123L
1,326 Elo+
Solo
Janus
Janus
Die_Sekt
Janus
Level 12
God Stats
0W - 4L
1,186 SR
Queue Stats
135W - 138L
1,262 Elo+
Solo
Horus
Horus
Patron_M
Horus
Level 12
God Stats
17W - 35L
1,217 SR
Queue Stats
20W - 48L
1,094 Elo+
Solo
Hel
Hel
Syu_sui00
Hel
Level 9
God Stats
12W - 6L
1,548 SR
Queue Stats
14W - 13L
1,296 Elo+
Party 1
Anubis
Anubis
abce0620
Anubis
Level 18
God Stats
10W - 11L
1,450 SR
Queue Stats
32W - 46L
1,217 Elo+
Party 1
Team Averages
Level 16
1,343 SR
1,239 Elo+

VS

Team Averages
Level 17
1,363 SR
1,194 Elo+
Bakasura
Bakasura
 
Bakasura
Level 21
God Stats
14W - 20L
1,325 SR
Queue Stats
299W - 353L
1,149 Elo+
Party 2
Olorun
Olorun
 
Olorun
Level 18
God Stats
4W - 8L
1,126 SR
Queue Stats
145W - 190L
1,159 Elo+
Party 2
Da Ji
Da Ji
TENKAnoKOUMUIN
Da Ji
Level 8
God Stats
29W - 26L
1,483 SR
Queue Stats
675W - 635L
1,257 Elo+
Solo
Heimdallr
Heimdallr
Tip on Tip
Heimdallr
Level 9
God Stats
4W - 2L
1,379 SR
Queue Stats
9W - 10L
1,099 Elo+
Solo
Odin
Odin
caos-legion06
Odin
Level 29
God Stats
3W - 1L
1,503 SR
Queue Stats
27W - 22L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
8 / 9 / 8
15,256
1,090
16,237
28,343
13,470
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Die_Sekt
Janus
20
4 / 4 / 11
14,383
1,027
18,053
12,710
4,341
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
Patron_M
Horus
19
0 / 17 / 12
12,579
899
5,534
33,053
17,918
20
10 / 8 / 10
16,120
1,151
23,397
25,681
24,408
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
abce0620
Anubis
19
3 / 11 / 8
13,036
931
18,465
23,425
11,502
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

100

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
20
8 / 8 / 15
14,330
1,024
20,396
21,844
8,913
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Olorun
 
Olorun
20
6 / 4 / 18
14,834
1,060
10,736
15,102
5,659
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
15 / 6 / 19
15,831
1,131
26,678
22,033
15,281
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
Tip on Tip
Heimdallr
20
7 / 6 / 26
15,281
1,092
30,248
14,952
5,803
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
13 / 2 / 21
16,693
1,192
26,065
19,809
20,218
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
148
25
Kills
49
49
Deaths
26
49
Assists
99
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
8
9
8
1.33
W
Bakasura
 
Bakasura
8
8
15
1.94
W
Olorun
 
Olorun
6
4
18
3.75
L
Janus
Die_Sekt
Janus
4
4
11
2.38
L
Horus
Patron_M
Horus
0
17
12
0.35
L
10
8
10
1.88
W
15
6
19
4.08
W
Heimdallr
Tip on Tip
Heimdallr
7
6
26
3.33
L
Anubis
abce0620
Anubis
3
11
8
0.64
W
13
2
21
11.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,686
Damage
114,123
123,212
Taken
93,740
71,639
Mitigated
55,874
24,583
Healing
6,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
16,237
10,933
231
3,325
28,343
13,470
0
2,892
25,013
0
27,342
W
Bakasura
 
Bakasura
20,396
12,752
0
1,699
21,844
8,913
0
13,589
8,255
0
35,842
W
Olorun
 
Olorun
10,736
6,554
1,039
1,680
15,102
5,659
0
9,947
5,155
22,808
0
L
Janus
Die_Sekt
Janus
18,053
1,695
0
1,966
12,710
4,341
0
200
12,463
54,635
0
L
Horus
Patron_M
Horus
5,534
2,002
1,005
1,217
33,053
17,918
0
4,183
28,640
0
18,229
L
23,397
738
4,106
9,469
25,681
24,408
0
2,430
22,987
58,655
0
W
26,678
11,166
0
0
22,033
15,281
0
15,179
6,854
0
39,828
W
Heimdallr
Tip on Tip
Heimdallr
30,248
12,464
0
147
14,952
5,803
0
7,598
7,354
0
65,500
L
Anubis
abce0620
Anubis
18,465
1,085
0
3,264
23,425
11,502
0
1,031
21,522
35,825
0
W
26,065
8,946
632
1,588
19,809
20,218
0
13,602
6,207
0
44,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,374
Gold Earned
76,969
248
Minions Killed
215
3
Camps Cleared
5
1,289,896
Distance Traveled
1,194,655
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
15,256
1,090
22
2
3
267,324
1
W
Bakasura
14,330
1,024
46
3
0
231,881
0
W
Olorun
14,834
1,060
37
3
1
216,808
0
L
Janus
14,383
1,027
104
7
0
233,119
1
L
Horus
12,579
899
20
1
0
265,940
0
L
Hel
16,120
1,151
71
5
0
316,052
0
W
Da Ji
15,831
1,131
17
1
2
274,993
0
W
Heimdallr
15,281
1,092
70
5
1
197,165
0
L
Anubis
13,036
931
31
2
0
207,461
0
W
Odin
16,693
1,192
45
3
1
273,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role