Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 59
God Stats
1W - 1L
1,367 SR
Queue Stats
88W - 102L
1,365 Elo+
Party 2
Xing Tian
Xing Tian
Alpha-Omega542
Xing Tian
Level 137
God Stats
1W - 2L
1,177 SR
Queue Stats
70W - 71L
1,556 Elo+
Party 2
Team Averages
Level 114
1,348 SR
1,474 Elo+

VS

Team Averages
Level 123
1,572 SR
1,471 Elo+
Hel
Hel
Modern_Lama
Hel
Level 112
God Stats
2W - 3L
1,716 SR
Queue Stats
70W - 75L
1,527 Elo+
Solo
Guan Yu
Guan Yu
RurouniShogun
Guan Yu
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 105L
1,454 Elo+
Party 1
Bakasura
Bakasura
ZoMbIeLoVeR535
Bakasura
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 173L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
14 / 2 / 9
14,629
697
14,494
17,780
11,085
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ra
 
Ra
17
9 / 3 / 17
15,484
737
18,017
12,360
4,064
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Xing Tian
Alpha-Omega542
Xing Tian
15
5 / 1 / 20
15,077
718
11,316
17,264
18,703
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 12 / 2
12,610
600
7,972
15,656
6,754
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Guan Yu
12
3 / 8 / 0
12,394
590
10,385
25,438
16,294
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
11
1 / 8 / 2
11,624
554
10,907
16,785
5,471
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
10
28
Kills
6
6
Deaths
28
46
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
14
2
9
9.25
W
Ra
 
Ra
9
3
17
5.83
W
Xing Tian
Alpha-Omega542
Xing Tian
5
1
20
15
L
2
12
2
0.25
L
Guan Yu
3
8
0
0.38
L
Bakasura
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,827
Damage
29,264
47,404
Taken
57,879
33,852
Mitigated
28,519
17,527
Healing
13,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
14,494
3,111
0
2,972
17,780
11,085
718
3,206
14,180
0
45,753
W
Ra
 
Ra
18,017
1,281
6,956
5,676
12,360
4,064
1,010
2,622
9,468
83,430
0
W
Xing Tian
Alpha-Omega542
Xing Tian
11,316
1,555
0
1,923
17,264
18,703
462
2,966
13,317
52,063
0
L
7,972
555
4,106
2,421
15,656
6,754
0
9,072
6,584
40,529
0
L
Guan Yu
10,385
1,492
1,395
3,727
25,438
16,294
0
12,868
12,570
0
42,068
L
Bakasura
10,907
7,179
0
2,257
16,785
5,471
914
7,514
9,271
0
36,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,190
Gold Earned
36,628
238
Minions Killed
169
0
Camps Cleared
0
1,211,654
Distance Traveled
1,040,300
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,629
697
44
2
0
399,610
2
W
Ra
15,484
737
144
7
0
407,330
1
W
Xing Tian
15,077
718
50
2
0
404,714
4
L
Hel
12,610
600
64
3
0
290,298
4
L
Guan Yu
12,394
590
41
2
0
371,249
6
L
Bakasura
11,624
554
64
3
0
378,753
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role