Player Matchup

Neith
Neith
Bronze I
imoisty-
Neith
Bronze I
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,030 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 121
1,500 SR
1,030 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 82
1,438 SR
781 MMR
Merlin
Merlin
Bronze II
Rey arcoiris
Merlin
Bronze II
Level 82
God Stats
2W - 2L
1,438 SR
Queue Stats
129W - 123L
781 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
imoisty-
Neith
18
6 / 5 / 0
14,319
842
18,625
18,504
6,817
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bans
BellonaLokiAh Muzen CabChaacArachne

VS

Bans
Cu ChulainnPoseidonKing ArthurAnubisAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
5 / 6 / 0
13,495
794
13,474
21,199
7,328
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
5
6
Kills
5
5
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Merlin
5
6
0
0.83
W
Neith
imoisty-
Neith
6
5
0
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,625
Damage
13,474
18,504
Taken
21,199
6,817
Mitigated
7,328
9,168
Healing
8,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
13,474
138
0
8,095
21,199
7,328
616
30
21,169
79,219
0
W
Neith
imoisty-
Neith
18,625
7,071
0
9,168
18,504
6,817
3,053
13,514
4,990
0
94,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,319
Gold Earned
13,495
165
Minions Killed
151
0
Camps Cleared
0
276,682
Distance Traveled
265,053
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
13,495
794
151
9
0
265,053
2
W
Neith
14,319
842
165
10
0
276,682
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role