Player Matchup

Hera
Hera
 
Hera
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Double-a-ron-619
King Arthur
Level 123
God Stats
13W - 10L
1,194 SR
Queue Stats
156W - 155L
1,518 Elo+
Party 2
Loki
Loki
Im_1_Sick_Puppy
Loki
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 92L
1,556 Elo+
Party 2
Team Averages
Level 121
1,398 SR
1,525 Elo+

VS

Team Averages
Level 123
1,495 SR
1,425 Elo+
Neith
Neith
Lafayette69_
Neith
Level 124
God Stats
5W - 11L
1,315 SR
Queue Stats
45W - 55L
1,331 Elo+
Party 1
Achilles
Achilles
WillhelmTheWise
Achilles
Level 124
God Stats
4W - 7L
1,433 SR
Queue Stats
51W - 73L
1,433 Elo+
Solo
Nu Wa
Nu Wa
shakeythecruel
Nu Wa
Level 122
God Stats
1W - 2L
1,737 SR
Queue Stats
28W - 31L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
0 / 3 / 3
9,431
589
10,036
8,075
2,245
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
Double-a-ron-619
King Arthur
10
3 / 4 / 2
9,340
584
9,401
16,556
17,241
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
5 / 4 / 2
10,634
665
6,569
13,515
4,674
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 6
9,533
596
7,133
6,959
2,130
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
13
5 / 2 / 5
10,744
672
12,727
13,823
15,706
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
5 / 4 / 6
10,707
669
10,651
9,705
2,816
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
28
8
Kills
11
11
Deaths
8
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
3
3
0.5
L
King Arthur
Double-a-ron-619
King Arthur
3
4
2
1
L
5
4
2
1.5
W
1
2
6
2
W
Achilles
5
2
5
3.75
W
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,006
Damage
30,511
38,146
Taken
30,487
24,160
Mitigated
20,652
10,345
Healing
5,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
10,036
2,452
0
2,822
8,075
2,245
290
1,861
6,214
40,946
0
L
King Arthur
Double-a-ron-619
King Arthur
9,401
2,091
453
4,733
16,556
17,241
0
4,371
12,185
0
22,175
L
6,569
2,560
0
2,337
13,515
4,674
0
4,487
9,028
0
44,014
W
7,133
2,690
0
962
6,959
2,130
680
2,122
4,837
0
28,400
W
Achilles
12,727
4,844
0
3,943
13,823
15,706
0
4,531
9,292
0
29,479
W
10,651
1,884
372
655
9,705
2,816
0
3,423
6,282
43,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,405
Gold Earned
30,984
166
Minions Killed
164
0
Camps Cleared
0
777,910
Distance Traveled
847,796
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,431
589
62
4
0
237,589
3
L
King Arthur
9,340
584
27
2
0
251,699
2
L
Loki
10,634
665
77
5
0
288,622
0
W
Neith
9,533
596
53
3
0
256,133
10
W
Achilles
10,744
672
43
3
0
311,694
4
W
Nu Wa
10,707
669
68
4
0
279,969
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role