Player Matchup

Merlin
Merlin
Masters
 
Merlin
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Diamond II
 
Eset
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Diamond III
 
Serqet
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum II
JaJaSalu3
Fenrir
Platinum II
Level 107
God Stats
2W - 3L
1,500 SR
Queue Stats
82W - 71L
2,098 MMR
Solo
Skadi
Skadi
Diamond II
ShipAce
Skadi
Diamond II
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 55L
2,144 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 149
1,500 SR
1,748 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 155
1,533 SR
1,849 MMR
Kukulkan
Kukulkan
Platinum I
 
Kukulkan
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Arachne
Arachne
Diamond III
 
Arachne
Diamond III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Diamond III
 
Sobek
Diamond III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Masters
Jοnas
Anhur
Masters
Level 160
God Stats
24W - 23L
1,646 SR
Queue Stats
70W - 60L
2,428 MMR
Solo
Tyr
Tyr
Masters
USGxFaly
Tyr
Masters
Level 160
God Stats
8W - 14L
1,517 SR
Queue Stats
480W - 442L
2,317 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
7
0 / 1 / 0
3,840
768
1,269
1,628
445
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Eset
 
Eset
6
0 / 2 / 0
3,481
696
782
2,629
530
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Serqet
 
Serqet
5
0 / 0 / 0
3,326
665
541
1,587
343
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fenrir
JaJaSalu3
Fenrir
6
1 / 1 / 0
3,524
705
1,756
3,613
1,567
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Skadi
ShipAce
Skadi
2
0 / 1 / 0
2,728
546
1,755
1,172
124
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
OdinYemojaPersephoneCamazotzLoki

VS

Bans
ThorSylvanusKumbhakarnaKing ArthurNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
7
1 / 0 / 0
3,861
772
1,047
1,791
518
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Arachne
 
Arachne
5
1 / 1 / 1
3,825
765
771
2,616
574
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Sobek
 
Sobek
5
0 / 0 / 4
3,501
700
821
2,048
862
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anhur
Jοnas
Anhur
6
2 / 0 / 2
3,798
760
1,446
2,495
478
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
1 / 0 / 0
3,825
765
2,440
3,432
1,713
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
12
1
Kills
5
5
Deaths
1
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
0
0
L
Eset
 
Eset
0
2
0
0
L
Serqet
 
Serqet
0
0
0
0
W
Kukulkan
 
Kukulkan
1
0
0
1
W
Arachne
 
Arachne
1
1
1
1.5
W
Sobek
 
Sobek
0
0
4
2
L
Fenrir
JaJaSalu3
Fenrir
1
1
0
1
W
Anhur
Jοnas
Anhur
2
0
2
3
L
Skadi
ShipAce
Skadi
0
1
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,103
Damage
6,525
10,629
Taken
12,382
3,009
Mitigated
4,145
4,144
Healing
6,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,269
93
0
230
1,628
445
0
806
822
21,712
0
L
Eset
 
Eset
782
230
0
520
2,629
530
0
434
2,195
12,030
0
L
Serqet
 
Serqet
541
101
0
1,185
1,587
343
0
241
1,346
0
11,085
W
Kukulkan
 
Kukulkan
1,047
319
0
680
1,791
518
0
840
951
19,063
0
W
Arachne
 
Arachne
771
620
0
1,361
2,616
574
0
25
2,591
0
11,726
W
Sobek
 
Sobek
821
256
0
1,242
2,048
862
0
386
1,662
5,300
0
L
Fenrir
JaJaSalu3
Fenrir
1,756
590
0
1,819
3,613
1,567
0
0
3,613
0
9,803
W
Anhur
Jοnas
Anhur
1,446
913
0
896
2,495
478
0
800
1,695
0
15,398
L
Skadi
ShipAce
Skadi
1,755
818
0
390
1,172
124
0
387
785
0
5,481
W
2,440
512
0
2,254
3,432
1,713
0
0
3,432
0
13,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,899
Gold Earned
18,810
108
Minions Killed
147
0
Camps Cleared
0
473,440
Distance Traveled
570,699
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
3,840
768
43
9
0
97,971
3
L
Eset
3,481
696
17
3
0
94,339
0
L
Serqet
3,326
665
28
6
0
125,163
1
W
Kukulkan
3,861
772
40
8
0
113,948
2
W
Arachne
3,825
765
29
6
0
125,472
1
W
Sobek
3,501
700
6
1
0
119,242
3
L
Fenrir
3,524
705
11
2
0
102,305
0
W
Anhur
3,798
760
38
8
0
94,290
1
L
Skadi
2,728
546
9
2
0
53,662
0
W
Tyr
3,825
765
34
7
0
117,747
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role