Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
136W - 148L
1,608 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 23
God Stats
41W - 30L
1,608 SR
Queue Stats
106W - 100L
1,664 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,642 Elo+
Solo
Raijin
Raijin
BLACK-BOY6839
Raijin
Level 27
God Stats
5W - 6L
1,577 SR
Queue Stats
82W - 60L
1,600 Elo+
Solo
Ullr
Ullr
ExtantMonster22
Ullr
Level 25
God Stats
8W - 4L
1,833 SR
Queue Stats
529W - 517L
1,646 Elo+
Solo
Team Averages
Level 21
1,604 SR
1,632 Elo+

VS

Team Averages
Level 27
1,512 SR
1,629 Elo+
Bastet
Bastet
 
Bastet
Level 26
God Stats
11W - 10L
1,500 SR
Queue Stats
150W - 135L
1,615 Elo+
Solo
Vamana
Vamana
Bljssn
Vamana
Level 29
God Stats
2W - 1L
1,726 SR
Queue Stats
127W - 105L
1,660 Elo+
Solo
Cerberus
Cerberus
OldManBear92
Cerberus
Level 28
God Stats
1W - 1L
1,334 SR
Queue Stats
57W - 77L
1,657 Elo+
Solo
Nu Wa
Nu Wa
RedBrush9966439
Nu Wa
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
150W - 106L
1,607 Elo+
Solo
Cernunnos
Cernunnos
Yukaman420
Cernunnos
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 52L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
6
1 / 0 / 0
3,516
703
403
2,504
571
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
 
Bellona
6
0 / 1 / 0
3,576
715
2,760
4,249
3,191
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
 
Cerberus
3
0 / 3 / 0
2,748
550
190
2,750
611
2
0 / 0 / 0
2,671
534
142
494
125
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 0 / 0
3,204
641
867
1,893
371
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
4
0 / 0 / 0
3,351
670
589
2,499
525
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vamana
Bljssn
Vamana
6
0 / 0 / 1
3,671
734
1,911
2,921
1,489
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
OldManBear92
Cerberus
5
0 / 0 / 1
3,466
693
898
1,806
591
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

6
2 / 1 / 0
4,133
827
2,586
2,386
502
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cernunnos
Yukaman420
Cernunnos
6
1 / 0 / 0
3,700
740
988
2,213
506
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
5
1
Kills
3
4
Deaths
1
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
0
0
1
L
Bellona
 
Bellona
0
1
0
0
L
Cerberus
 
Cerberus
0
3
0
0
W
Bastet
 
Bastet
0
0
0
0
L
0
0
0
0
W
Vamana
Bljssn
Vamana
0
0
1
0.5
L
0
0
0
0
W
Cerberus
OldManBear92
Cerberus
0
0
1
0.5
W
2
1
0
2
W
Cernunnos
Yukaman420
Cernunnos
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,362
Damage
6,972
11,890
Taken
11,825
4,869
Mitigated
3,613
3,204
Healing
5,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
403
328
0
1,404
2,504
571
0
964
1,540
0
12,157
L
Bellona
 
Bellona
2,760
1,180
0
1,743
4,249
3,191
0
92
4,157
0
15,164
L
Cerberus
 
Cerberus
190
55
0
57
2,750
611
0
1,653
1,097
1,800
0
W
Bastet
 
Bastet
589
345
123
1,227
2,499
525
0
0
2,499
0
9,485
L
142
0
0
0
494
125
0
371
123
2,213
0
W
Vamana
Bljssn
Vamana
1,911
571
0
1,492
2,921
1,489
0
0
2,921
0
13,936
L
867
462
0
0
1,893
371
0
404
1,489
0
10,047
W
Cerberus
OldManBear92
Cerberus
898
37
0
602
1,806
591
235
0
1,806
8,418
0
W
2,586
841
0
1,289
2,386
502
364
332
2,054
16,796
0
W
Cernunnos
Yukaman420
Cernunnos
988
277
0
1,209
2,213
506
388
0
2,213
0
14,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,715
Gold Earned
18,321
79
Minions Killed
110
0
Camps Cleared
0
383,454
Distance Traveled
513,526
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
3,516
703
21
4
0
88,144
0
L
Bellona
3,576
715
34
7
0
76,105
0
L
Cerberus
2,748
550
1
0
0
90,919
0
W
Bastet
3,351
670
23
5
0
106,888
0
L
Raijin
2,671
534
7
1
0
29,074
0
W
Vamana
3,671
734
18
4
0
111,120
0
L
Ullr
3,204
641
16
3
0
99,212
0
W
Cerberus
3,466
693
13
3
0
109,930
3
W
Nu Wa
4,133
827
30
6
0
91,675
0
W
Cernunnos
3,700
740
26
5
0
93,913
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role